Name: Inhuman Fate
Faction/Purity: 2 Sleepers of Avarrach or 2 Exiles
Type: Unique Ability
Rarity: Rare
Cost: 3
Rules Text:
Neither player can inflict any form of damage to non-Human Characters, fortress or morale until the end of this turn.
After 3 turns, choose one of the following preemptive effects to activate:
-Send all cards in play to the graveyard
-Send both players' hands to the graveyard
-Remove all cards in both graveyards from play
-Both players have their fortress health and unit morale divided equally between them
Flavor Text: "Those who fear death have not known any horror worse than it."
Alternative Flavor Text: "Did he just ragequit?"
Traitor- At the beginning of the combat phase, this character enters combat with the character in front of it and does not attack or block the opponent. If there is no character in front of it, it attacks its controller's fortress.
Host to Horrors
2p Exiles
6 cost
Ability
Target a deployed Character.
When the targeted character is killed, create a Spider, Octopus, and Worm character in that character's zone. These are Entangled.
At the end of the next turn, kill the targeted character.
Your opponent does not know which character you target.
Name: New Recruit
Faction/Purity: FD
Type: Character Human
Rarity: Uncommon
Cost:1
Morale:1
Attack/Health:8/8
Rules Text: New Recruit can only attack or block after being deployed two turns
Exhausted Soldier
2 purity FD - uncommon
1 cost
6 morale
Character - Human
6/6
When you deploy Exhausted Soldier, move him to the support zone and Exhaust him for X turns where X is the turn he was deployed at. (A counter shows how long the card is Exhausted)
Exhausted Soldier can not be moved by other cards.
Exhausted Soldier gains 0/+4 whenever he is buffed by a mission card.
Carrier of Corruptoin
1 Exiles
Character--Demon
Uncommon
1 cost
5/5
2 morale
When you deploy CARDNAME, target character becomes a demon in addition to its other subtypes. After two turns, that character loses all non-demon subtypes and gains +6/+6
Name: Defiant Wizard
Faction/Purity: 1x Cult of Verore, 1x Flame Dawn
Type: Character
Rarity: Rare
Cost: 2
Morale: 8
Attack/Health: 4/4
Rules Text: At the start of each turn, this card gains 1 age counter. At the beginning of combat, if this card has 3 age counters, destroy all characters in both players command zones.
Flavor Text: He always had a problem following orders.
Danse Macabre
Purity: 1CoV/1SoA
Cost: 3
Type: Unique Mission
Rarity: Epic
When you deploy Danse Macabre, it has 2 Counters. At the end of each turn, it loses 1 Counter.
At the start of your turn, if Danse Macabre has no counters left, sacrifice it and resurrect X characters from any graveyard that died while Danse Macabre was deployed. These characters become undead in addition to their own character type. X is the total number of counters Danse Macabre lost while being deployed.
Pay 2+Y, with Y being the number this ability has already been activated: Danse Macabre gains an additional counter. Any player may activate this ability, but only once per turn.
"In the cursed ruins of Veroria, damned souls gather for an eerie dance each night. Some dance to remember, some dance to forget."
Name: Today’s Egg
Faction/Purity: Factionless
Type: Artifact
Rarity: Rare
Cost: 0
Rules Text: When you deploy Today’s Egg, you may Overcharge it once. If you do, it gains the following Text: At the start of each turn, Today’s Egg gains 1 age counter. At the end of the turn, if it has 3 age counters, Today’s Egg is destroyed, create a Hen of Tomorrow in you support zone.
Name: Hen of Tomorrow
Faction/Purity: Factionless
Type: Character-Beast
Rarity: Rare
Cost: 4
Morale: 10
Attack/Health: 15/14
Flavor Text: Better Tomorrow
Name: Robot Supremacy
Faction/Purity: 3 GI
Type: Mission
Rarity: Epic
Cost: 3
Rules Text:
At any time, If you control no Artificial Characters, Remove Robot Supremacy from the game.
At the beginning of your opponent's turn, Target artificial character gains +2/+2 and Robot Supremacy becomes 20% more complete. When Robot Supremacy is 100% complete, Destroy all non-artificial characters.
Name: Construction of a interdimensional gate
Faction/Purity: Factionless
Type: Mission
Rarity: Epic
Cost: 1
Rules Text: When you deploy this card, your maximum resource is reduced by one. After 8 Turns your maximum resources are increased by 2 and gain 2 extra resources next turn. The Calamity is added to your hand.
Flavor text: Scientists tried to create fast new ways of transportation.
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