Name: Raining Poison Tipped Arrows
Faction/Purity: 2p DoD
Type: Ability
Rarity: uncommon
Cost: 4
Rules Text: All deployed characters your opponent control take 1 damage and are Poisoned, taking one damage at the end of each turn. For each Eagle Eye you have deployed, this ability deals one more damage and adds one more damage to the Poison.
Flavor Text: "Foolish of them to bring their armies to try to siege our Great Wall"
I main 3p DoD and one problem I see them having is their pressure game. Despite having the Urn and the Spirit and the Avatars, it just ends up not being enough because you also have to defend too which takes a lot of resources making the simultaneous attacking and defending difficult but it is normal because they are a defensive factions so it would only be fair to give them weak pressure game but because of the mostly passive style of play DoD has, this leads to opponents stacking and buffing characters in the support zone until they can one shot you. BUT....how about give them an ability that allows them to mainly focus on defense and still have pressure? Which is the purpose of this card; it is meant to flush out the opponent's army from their support zone so they can attack for once!