Edit 3
Djinn of Eternal Thirst
2p FD
5 cost
0 morale
Unique Character- Djinn
Untouchable, Consume 3
Djinn of Eternal Thirst can only be in the support zone if deployed.
If deployed, at the beginning of each turn, choose one:
-Characters in your assault zone gain indestructible until end of turn. Remove this line of text from this card.
-Destroy target deployed permanent. Remove this line of text from this card
-Draw a card, if that card is a character deploy it in your assault zone, at the end of the turn sacrifice that character. Remove this line of text from this card.
-Djinn of Eternal Thirst kills all characters you control, deal 4 damage to target opponent's fortress for each character killed this way. Remove this line of text from this card
-You lose 88 morale. Remove this line of text from this card.
-You lose the game at the end of the turn.
0/20
This is a very interesting card! It brings you no immideate benefit the turn you deploy it which is unusual for most FD cards and will slow you a bit down, but from the next turn on you can start to pick 'wishes'. The fact that you have to pick an option every turn makes this card very strong. There first two options are really useful and strong. the next two options can already become problematic. If you pull a character out of the deck that you wouldnt want to deploy now (sacculus when you dont have enough characters for meaningful damage). The option to kill your board for damage is very strong, but will also deal morale damage and leaves you wide open if it doesnt finish the opponent off. Finally, 88 Morale damage might kill you, and the last option will! kill you with little possibility to avoid it (of course, calamity being an option). Consume 3, although somewhat being an exile ability, is a nice touch on this card if you are able to make it work (and yes, there is at least one way

). All in all it is a very strong card with the potential to win you the game, but if your opponent outlasts your 'wishes' it will lose you the game for sure. Good job!.