Author Topic: [CDC] In Name And Deed [Winner Bubba1234]  (Read 8309 times)

Offline Grinnin_Gin

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[CDC] In Name And Deed [Winner Bubba1234]
« on: August 22, 2016, 09:37:17 PM »
Card Design Contest: In Name and Deed

Greetings, Pleb- er, I mean, Rift Runners.

This Card Design Contest is going to be centered around the following premise:

Create a card that advances the story of Infinity Wars and its lore, that is playable, and has a concrete purpose in the existing game. Beyond those broad parameters, the card can be, and do, anything you like. (You may ignore any characters/lore from the Rebellion previews: Create things as if the characters revealed do not exist).

You will be judged by a few different metrics:

Playability: Will this card see play in meta relevant decks? Will it lead to the creation of new deck types?

Balance: Is this card going to upset the meta game in a good way?

Flavor: Is the card flavorful and interesting, without being in-your-face about how awesome it's supposed to be?

Purpose: What does this card actually DO for the game, or what is it meant to do?

Despite the theme of the contest, no one catagory is more important than the other. Take care in crafting your card, and remember to keep all these things in mind as you craft your creation.

If you like, your entry can (and probably should) be accompanied by a few sentences describing your thought processes. Do not post an entire novel about it though.

--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. No double posting allowed, you may however edit your post ONCE till the deadline.
3) If you edit your post you should make an additional post in this thread informing of the edit to make sure that the updated version of the card will be judged. The post should contain the full updated card details as well as a brief summary of what changed from your original submission. (I also request that you make a note of the edit on your entry itself, preferably with a time stamp as well.)
4) After an announced deadline the Judge decides a winner. The winner then becomes The Judge for the next round.
5) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

The Loot:
1st place: 1 Faction Pack + 2 Collection Packs
2nd place: 2 Collection Packs
3rd place: 1 Collection Pack

Other Notes:

You may ask for clarification in the Discord Chat, or in this thread, although I suspect it will not be needed due to the very open nature of the contest.

This edition of the contest will end on August 28th, 8PM EST. Judging will summarily take place within the following two days.

SUGGESTED SUBMISSION FORMAT:
Name
Faction/Purity
Type
Rarity
Cost
Morale
Attack/Health
Rules Text
Flavor Text
« Last Edit: August 29, 2016, 04:57:31 AM by Grinnin_Gin »

Offline MerliniX

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Re: [CDC] In Name And Deed
« Reply #1 on: August 22, 2016, 09:48:47 PM »
Contained Parallel Convergence

2GI
Artifact
Epic
Cost: 5

When Contained Parallel Convergence enters play draw a card.

While Contained Parallel Convergence is in play, whenever an ability successfully targets a single target in play, copy that ability and apply it's effects to all cards that share a zone with the original target.

Our first attempts at recreating the Rift Phenomena have been successful, although our artificial Rifts appear to function fundamentally different than the natural ones we have observed. More analysis is needed. -Genesis Researcher
« Last Edit: August 23, 2016, 10:47:06 PM by MerliniX »

Offline Specseek

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Re: [CDC] In Name And Deed
« Reply #2 on: August 22, 2016, 10:40:09 PM »
Name:  Twisted Mirror

Faction/Purity:  Exiles 2

Type:  Artifact

Rarity:  Rare

Cost:  5 resources to deploy.  Exile Cost:  3 resources

Morale:  [negative 10]

Rules Text:  Exhaust, overcharge once, exhaust original character:  Create illusory duplicate of your deployed original character in the same location.  If the duplicate attempts any action other than movement it will fail during resolution, and the duplicate will vanish if it is targeted or damaged.  Neither player will know which is the duplicate, until it vanishes or its attempted action fails.

Flavor Text:  Insane exiles seek truth peering into the twisted mirror, but only find a hollow reflection of themselves.  Their enemies would be doing them a favor by destroying the eldritch relic.

Offline Number11

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Re: [CDC] In Name And Deed
« Reply #3 on: August 22, 2016, 10:57:57 PM »
Contained Parallel Convergence

2GI
Artifact
Epic
Cost: 5

When Contained Parallel Convergence enters play draw a card.

While Contained Parallel Convergence is in play, whenever an ability successfully targets a single target, copy that ability and apply it's effects to all cards that share a zone with the original target.

Our first attempts at recreating the Rift Phenomena have been successful, although our artificial Rifts appear to function fundamentally different than the natural ones we have observed. More analysis is needed. -Genesis Researcher

So Death Ray a character and all other characters in the zone are killed. Wow I would not like to face this card without artifact removal.

Offline MerliniX

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Re: [CDC] In Name And Deed
« Reply #4 on: August 22, 2016, 10:58:49 PM »
Contained Parallel Convergence

2GI
Artifact
Epic
Cost: 5

When Contained Parallel Convergence enters play draw a card.

While Contained Parallel Convergence is in play, whenever an ability successfully targets a single target, copy that ability and apply it's effects to all cards that share a zone with the original target.

Our first attempts at recreating the Rift Phenomena have been successful, although our artificial Rifts appear to function fundamentally different than the natural ones we have observed. More analysis is needed. -Genesis Researcher

So Death Ray a character and all other characters in the zone are killed. Wow I would not like to face this card without artifact removal.

It works for both players.

And it's not limited to just things that target characters either.

Offline Number11

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Re: [CDC] In Name And Deed
« Reply #5 on: August 22, 2016, 11:07:58 PM »
It works for both players.

And it's not limited to just things that target characters either.

So it is a lot more balanced than I thought at first.

Offline Nephilim

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Re: [CDC] In Name And Deed
« Reply #6 on: August 23, 2016, 12:01:19 AM »
Arrgareth, the spark of rebellion
2 FD
Unique Character Human
Cost 5
Morale 15
16/16
when you play Arrgareth, the spark of rebellion and at the start of the turn you may pay X, next turn your opponent's cards cost X more
"The wings of these angels destroy the flame dawn way, I will not be held back, I will fly on the wings of our people.   I will not be oppressed.  I will be free" - Arrgareth

Offline largenuggets [BoD]

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Re: [CDC] In Name And Deed
« Reply #7 on: August 23, 2016, 12:20:06 AM »
Contained Parallel Convergence

2GI
Artifact
Epic
Cost: 5

When Contained Parallel Convergence enters play draw a card.

While Contained Parallel Convergence is in play, whenever an ability successfully targets a single target, copy that ability and apply it's effects to all cards that share a zone with the original target.

Our first attempts at recreating the Rift Phenomena have been successful, although our artificial Rifts appear to function fundamentally different than the natural ones we have observed. More analysis is needed. -Genesis Researcher

Holy op lol, just this + cta on the same turn would be so insane xD cool idea tho

Offline MerliniX

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Re: [CDC] In Name And Deed
« Reply #8 on: August 23, 2016, 12:23:07 AM »
Contained Parallel Convergence

2GI
Artifact
Epic
Cost: 5

When Contained Parallel Convergence enters play draw a card.

While Contained Parallel Convergence is in play, whenever an ability successfully targets a single target, copy that ability and apply it's effects to all cards that share a zone with the original target.

Our first attempts at recreating the Rift Phenomena have been successful, although our artificial Rifts appear to function fundamentally different than the natural ones we have observed. More analysis is needed. -Genesis Researcher

Holy op lol, just this + cta on the same turn would be so insane xD cool idea tho

And then the feels when on the same turn your opponent plays a Death Ray :P

Offline drewmb10

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Re: [CDC] In Name And Deed
« Reply #9 on: August 23, 2016, 12:31:40 AM »
Dread Behemoth

1WP/1Ex
Character - Demon Beast
Epic
Cost: 7
Morale: 12
15/15

Reach

Whenever Dread Behemoth kills a character, the opponent's fortress takes 3 damage.

"We had no choice..." ~Aleta


Backstory:
With her back against the wall and vengeance in her heart, Aleta, Immortal Survivor pursued an unlikely ally to stop the Overseers once and for all -- Vasir. Disguising herself to keep her identity a secret, she offered Vasir several Beasts from the Old World in exchange for an alliance.

Vasir predictably tortured her creatures until they grew immense in size with broken spirits; molded with only one purpose. Aleta felt great sorrow, but knew that a loss of a few might ultimately save her beloved wildlife.


Offline NatoPotato

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Re: [CDC] In Name And Deed
« Reply #10 on: August 23, 2016, 12:35:02 AM »
Is it ok to re-use and edit a past entry?
It's just when you said make a card that advances the story I immediately remembered this.


Nishant, Champion Of Resurrection
OS/OS/GI
Type: Unique Character - Angel
Rarity: Rare/Epic
Cost: 5
Morale: 7
Stats: 7/7

Champion, Flying
Whenever Nishant raises an Angel Character from the graveyard, regain its morale cost and increase Nishant's morale cost by 2.

Pay 3, Preemptive: If target deployed Character you control dies this turn it raises from the graveyard to the support zone at the end of the turn.
This Ability can only be activated while Nishant, Champion Of Resurrection is deployed.

"They believed the virus should be destroyed, that Genesis was making a mistake..."
"They were wrong."





Basically an Angel who went behind Sol's back and helped Aletas Searcher & Sufferer, obtaining the modified avarrach virus that was developed, allowing them to bring people back from the dead without turning them into mindless bloodthirsty zombies.

At first angels thought of him as a traitor, but the more angels he resurrected (without any observable side effects), the more they trusted him, the more they revered him, and the more they depended on him.



Original idea was that it could play characters from the graveyard, but changed it to bring it more in line with the reborn card which was the original inspiration, also makes it less brainless as you have to predict when certain cards will be killed, rather than just re-playing everything you want from the graveyard.

You could use his ability on the same units every turn to keep them 'invincible' however you're wasting resources if they aren't attacked and you're limiting your usable resources each turn, plus it doesn't stop players from dealing with them in the same way you would a paladin.

*fun fact*
Nishant is an Indian name meaning "Night's end", aka the nightmare of the sleepers is over and it's the dawn of a new day.
« Last Edit: August 24, 2016, 06:07:38 AM by NatoPotato »

Offline GreatGombo

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Re: [CDC] In Name And Deed
« Reply #11 on: August 23, 2016, 12:38:20 AM »
Name: Fury of the Dawn
Faction/Purity: 3P Flame Dawn
Type: Ability
Rarity: Epic
Cost: 8
Rules Text: Preemptive. Target deployed character you control gains unstoppable, untouchable, and indestructible until the end of the turn. At the end of the turn remove targeted character from the game.
Flavor Text: “We were the conquerors, but they have made us the conquered! We shall show the Overseers that ours in a fire that cannot be contained!” –Flame Dawn Fanatic

Creator’s Note: I personally am a huge Flame Dawn fan, both thematic and mechanics wise. In my head the characters are charging legions of zealous warriors ready to die for their cause. To this end I came up with this idea. I imagine a lone soldier charging the enemy lines and just plowing through them unstoppably. It could be used as a battering ram for the rest of your attack force, or to give one of those Multi Strike cards the Flame Dawn has the ability to pull a win out of the hat. That being said it does not increase the character’s power any so it will be a dud against a single strong defender, keeping it balanced.

Offline ecliptix

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Re: [CDC] In Name And Deed
« Reply #12 on: August 23, 2016, 01:07:12 AM »
Jerec, the Renegade Angel
1p OOS AND Either [1p FD] OR [1p GI] OR [1pDoD]
Character
Epic
3 Cost
8 Morale

Human Angel
Flying
Champion
7/9

When Jerec enters the deployed zone, all text on all cards except for Jerec's is triggered at the end of the turn in the same order they would have been triggered.

"Despite your 'Calamity', you could not stop these mortals. They survived our wrath and as such deserve our mercy - but not you, Ex. It Ends here for you." - Jerec at the Battle of Solace. 





Playability: Whelp, it manages to delay calamity, AoE, buffs/debuffs and fear without negating them entirely thus making OOS once again a playable faction with some serious counter control ability. The wonky 3 cost ensures that you can't really play him as part of an all out rush while also ensuring you will have to make a difficult choice between playing him and Cassial since he DELAYS abilities rather than preventing them. The extra 1p DoD or GI or FD purity rather than the standard 2p OOS for champions also permits him to be played in a wide range of decks without really having a radical effect on how those factions function since all of them have distinct benefits from using Jerec (and in a lot of ways he could actually hurt being in a FD deck since he'd delay a lot of their bounce abilities save for Nix & Harbinger - that concession is really more for the lore than anything else).

Balance: Decks this card would "upset"

Siphoner Decks
Calamity Decks
Fear Decks
Tome Decks
Control Decks
AoE Decks
Avatar Decks (Because they don't get to have their effects trigger until after they're dead and in the graveyard)

Decks this card don't effect as much opening them up for a higher consideration than present:

Warpath Decks - (Because WP is gonna pretty much say "Yeah that's nice - don't care" to this card)

2pDoD Decks - This card is a dream for stall decks as it effectively grants you a turn in the combat zone without a debuff / doesn't let attackers use abilities to breakdown your wall as readily.

The idea is basically that this card would seriously disrupt the current meta without actively negating it altogether - being able to delay calamity to the end of the turn can be a serious game changer. Same goes for a lot of the popular artifacts and locations out right now.

Purpose: Effectively, just as a successful rebellion this card is intended to completely shuffle the meta and change everything everyone knows about the game. No longer will people be able to rely on non-interactive cards in their decks like Fear, Stumble, Etc. - but at the same time it also doesn't completely prevent cards such as this from having an impact on the game.

Flavor: It implies a few things:

A.) The Overseers at some point got PO'd at humanity (Remember that Aleta was around before that) and caused the calamity.

B.) There is some unwritten alliance between all the "Human" factions and a splinter group of the angels against the OOS.

C.) Ex is a jerk and was punched hard in the ***k.
« Last Edit: August 23, 2016, 04:48:12 PM by ecliptix »
No matter the problem, the solution is always a flying emberstarter.

Offline ecliptix

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Re: [CDC] In Name And Deed
« Reply #13 on: August 23, 2016, 01:28:12 AM »
Contained Parallel Convergence

2GI
Artifact
Epic
Cost: 5

When Contained Parallel Convergence enters play draw a card.

While Contained Parallel Convergence is in play, whenever an ability successfully targets a single target, copy that ability and apply it's effects to all cards that share a zone with the original target.

Our first attempts at recreating the Rift Phenomena have been successful, although our artificial Rifts appear to function fundamentally different than the natural ones we have observed. More analysis is needed. -Genesis Researcher

Uh do these include character abilities as well? Because +3/+3 for everyone in a zone with a 1 cost Lucca buff seems a bit OP. Can pretty much toss that flux capacitor out the window.

And then don't even get me started on any of these abilities:

Reborn - Basically a super-powered martyr golem now
Give him a Jetpack! - Flying for everyone!
Angelify - Flying, +4/+4 and untouchable for everyone!
Awaken (Technically everything would be revived since its a single target and all the other cards share a zone)
Bury - Plays on T4. Plays Awaken T5 - GG RIP
Balance - DoD would have fun with this and ghost armor
Ghost Armor - ^
Demonic Corruption - See below
Disarm - Old pacifying winds everyone?
Exhaust (Oh God)
Stumble (WTF. This is just....WTF)
Humble in Enyah Decks (Ew)
Lance of Jinhai (Activate DoD Impenetrable wall?)
Mark of the Demon - Oh gawd the combos with demonic corruption is just disgusting
Fiery Resolve - Because Phuque MD
Unstoppable - AKA National Skraar Recognition day
Word of Command (Yikes)
Swift Strikes (Sure, why not give 4 GI buffed fliers double strike?)
Sinister Corruption
Splat (Gi/Exile would definitely be a thing. 20 damage to everything in the defense zone? Sign me up!)
Purify (Use for insta-mill!)
Redirect

And certainly last but not least,

Upgrade (You get a +5 and YOU get a +5 and YOU get a +5)


I will always bow down to the wizard, but this card is super, SUPER broken. Dis be some yu-gi-oh balancing here.
No matter the problem, the solution is always a flying emberstarter.

Offline Hiding

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Re: [CDC] In Name And Deed
« Reply #14 on: August 23, 2016, 02:07:30 AM »

Lai Han, Final Stronghold
3p DoD
7 cost
Location

Indestructible, Untouchable

When your fortress's health falls to 0 or below, transform Lai Han, Final Stronghold. Your fortress's health becomes equal to 2x the number of DoD purity symbols among permanents you control (characters, artifacts, locations)

---
Lai Han, Conquered Stronghold
3p DoD
0 cost
Location

Indestructible, Untouchable

You may not play another location.

At the end of each turn your opponent gains 1 additional maximum resource and you lose 1 maximum resource. Your resources no longer increase each turn.
"Each day the enemy comes closer to finishing our remaining forces. We must gather together and push them off before our resources run out."
---

A fitting card for the stall faction. Essentially a better Die Another Day that only covers hp death but gives you a chance to come back based on how "loyal" your soldiers are in the face of your invaders.

The fact that you dont have to predict also makes this quite a bit more powerful than die another day. Just plunk it down when you can as an additional line of defense.
« Last Edit: August 29, 2016, 12:53:40 AM by Hiding »