Hello fellow Card designers, and welcome to the next challenge.
There has always been something that intrigued me in many card games:
The possibility to use your own health as an additional resource. I always liked this kind of risky cards. Currently, there are only two cards that really do that in IW (if I didn't forget any), the very basic Anger of Veroria (deals damage to you and your opponent) and the Ruins of Veroria (which takes that idea a little too far, costing half of your health).
For this challenge, I want you to create a card that damages your own health in order to get you some kind of advantage in return.
Every kind of card is possible (location, ability, ect.). You can bring the health cost into play wherever you want. Part of the cost to play the card, part of an activatable ability, some kind of upkeep per turn....let your imagination go wild!
EDIT: Forgot to mention the prizes.
Special thanks to RikkiTikki for providing the prizes for this challenge.
1st: 1 Faction Pack + 2 Collection Packs
2nd:2 Collection Packs
3rd: 1 Collection Pack
Like always, the winner will also have the great honor to be host of the next challenge!