Author Topic: New Card Ideas For Warpath  (Read 2515 times)

Offline ecliptix

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Re: New Card Ideas For Warpath
« Reply #15 on: June 18, 2015, 12:19:21 AM »
Card Type: Unique Character - Giant
Name: Gralnor, The Firstborn
Stats: x/20
Cost: 10
Trait: Reach, Massive - this creature cannot be moved from a zone by any non-death effect
Ability When Gralnor enters combat the first time each turn, its power is set to X, where X is the highest health among all creatures on the battlefield your opponent controls. If there are no opposing creatures on the battlefield, Gralnor's power is set to 0 and it recovers 4 hp.
Purity: 3 Warpath - (I considered 2p but that would probably be OP. Even at 3 this might be pushing it)
Morale Cost: 15
Rarity: Legendary
Flavour Text: The good news is, he can't run very fast. The bad news is, he doesn't need to.
Pictures and Animations: A very LARGE giant in a sitting position taking bullets like a champ slamming its fist into a FD battalion.

Card Type: Character - Artificial Beast
Name: Nanite Wolf
Stats: 4/8
Cost: 3
Trait: Haste, Cybernetic (described in ability)
Ability Whenever Nanite wolf takes damage, nanite wolf recovers that much health. Nanite wolf's health cannot be increased targeted abilities you control. If nanite wolf's health becomes less than or equal to zero it loses cybernetic.
Purity: Warpath/GI
Morale Cost: 6
Rarity: Uncommon
Flavour Text: Ever since the genesis experiments on warpath were loosed, armies began stocking more bullets.
Pictures and Animations: Wolf the terminator - use your imagination on this one.
No matter the problem, the solution is always a flying emberstarter.

Offline Hiding

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Re: New Card Ideas For Warpath
« Reply #16 on: June 27, 2015, 03:35:31 AM »
Warpath does have a health buffer with Aleta Caretaker, so you could have it being in Danger of Death only 1 turn. Ritual Master is another choice.  Or a cross faction thing like Daode or Support Drone.

jus so you know, this thing would die before any activated ability could reach it just based on how death works right now. I think even deploy speed would be too slow, it would need a passive buff already in play.

Offline Hiding

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Re: New Card Ideas For Warpath
« Reply #17 on: June 27, 2015, 03:41:46 AM »
Card Type: Unique Character - Giant
Name: Gralnor, The Firstborn
Stats: x/20
Cost: 10
Trait: Reach, Massive - this creature cannot be moved from a zone by any non-death effect
Ability When Gralnor enters combat the first time each turn, its power is set to X, where X is the highest health among all creatures on the battlefield your opponent controls. If there are no opposing creatures on the battlefield, Gralnor's power is set to 0 and it recovers 4 hp.
Purity: 3 Warpath - (I considered 2p but that would probably be OP. Even at 3 this might be pushing it)
Morale Cost: 15
Rarity: Legendary
Flavour Text: The good news is, he can't run very fast. The bad news is, he doesn't need to.
Pictures and Animations: A very LARGE giant in a sitting position taking bullets like a champ slamming its fist into a FD battalion.

Card Type: Character - Artificial Beast
Name: Nanite Wolf
Stats: 4/8
Cost: 3
Trait: Haste, Cybernetic (described in ability)
Ability Whenever Nanite wolf takes damage, nanite wolf recovers that much health. Nanite wolf's health cannot be increased targeted abilities you control. If nanite wolf's health becomes less than or equal to zero it loses cybernetic.
Purity: Warpath/GI
Morale Cost: 6
Rarity: Uncommon
Flavour Text: Ever since the genesis experiments on warpath were loosed, armies began stocking more bullets.
Pictures and Animations: Wolf the terminator - use your imagination on this one.

I feel like your first card is wayy overpriced at best it can perfectly take out enemy highest health character, at worst he sits around and kinda dies cuz the opponent isnt playing anything. I feel like he would be a decent blocker but he would be taken out with just a few hard hitting cards (only 20 hp). compare this to the avatar which is 7 cost 1/36 which pretty much cannot die and is unblockable.

Offline Hiding

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Re: New Card Ideas For Warpath
« Reply #18 on: June 27, 2015, 03:46:08 AM »

------

Surge of the Wild
2 + x Cost
3p Warpath
Ability

When you play Surge of the Wild, you may pay an additional 2, 4, or 6 resources. For every 2 resources you pay upon using Surge of the Wild, beasts you control gain +1/+1 until the end of turn.

(ie, for 2, beasts you control gain +1/+1, for 4, beasts you control gain +2/+2, etc)


I would like to note your surge of the wild means you need to pay 4 resources to give all beasts +1/+1 until end of turn. And it's 3 purity somehow what

Offline Thechynd

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Re: New Card Ideas For Warpath
« Reply #19 on: June 27, 2015, 11:38:39 AM »
I think maybe the intent was that the card's normal cost counts towards the buffs, so you pay a total of 2 for +1/+1, 4 for +2/+2, 6 for +3/+3 or 8 for +4/+4. Should probably be formatted differently to make it clearer and avoid awkward interactions with cards like untapped wilderness, plus I don't really see the need to put a cap on how much you can pay. Still doesn't really feel strong enough to justify triple purity, but better than people had been intepreting it.

Offline mantrius

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Re: New Card Ideas For Warpath
« Reply #20 on: June 27, 2015, 04:49:00 PM »
Card Type: Location
Name: Rebel Village
Stats: N/A, double/triple purity (not sure)
Cost: 3
Trait: All your beast characters in your support zone get +1/+1 at the end of the turn.
Morale Cost: N/A
Rarity: Uncommon
Flavour Text: The Warpath gather forces to fight that who threats them. Waiting in the shadows
Pictures and Animations: A green mountain where one can see little shacks, the animation would be the clouds in the black sky in the night.

Card Type: Ability
Name: Last dance
Stats: N/A Triple purity
Cost: 9
Trait: All characters killed in the battlefield the last turn, came back to the assault zone, all of them are removed from the game at the end of the turn.
Morale Cost: N/A
Rarity: Epic
Flavour Text: They will not surrender, they will not stop.
Pictures and Animations: Three One of Many bleeding heavily in front of three soldiers of the flame dawn, breathing heavily.

Card Type: Unique Character - Human
Name: Nameless Monk. Warpath or DoD
Stats: 2/4
Cost: 1
Trait: You can only have one copy in the deck, when it enters in the battlefield, choose a location card in the deck and put it in your hand.
Morale Cost: 10
Rarity: Rare
Flavour Text: Disillusioned with the choice of the Sages of joining the Overseers, this lonely man enters into the Old World looking for a new purpose in life.
Pictures and Animations: A bald monk in DoD attire entering in the forest with a rift behind him.

The last one needs a strong change, I have an idea but I don't know how to apply it.
« Last Edit: June 27, 2015, 06:23:22 PM by mantrius »

Offline ecliptix

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Re: New Card Ideas For Warpath
« Reply #21 on: July 15, 2015, 07:22:19 PM »
Card Type: Ability
Name: Trial by Combat
Stats: 2p
Cost: 4
Trait: Pre-emptive - Whenever an ability other than trial by combat would be played this turn it is instead returned to its owner's hand. Abilities used by creatures controlled by all players this turn have no effect. (The intended effect here is that paid abilities don't work, though more passive ones such as flagbearer would, so the wording may be off a bit)
Rarity: Uncommon
Flavour Text: Without the protection of technology or magic, there is nothing that can stop an angry beast.
Pictures and Animations: Rakarl about to slice a verore cultist in half with one foot on a deactivated endless drone.

Card Type: Creature
Name: Matriarch's Handmaiden
Stats: 1p (Maybe 2?)
Cost: 2
Stats: 5/5
Trait: Exhaust Self and target creature: Target non-artificial creature recovers 8hp. Matriarch's handmaiden cannot target herself.
Rarity: Uncommon
Flavour Text: The advantage to costly wars are experienced healers.
Pictures and Animations: Some female beast healing other beasts and stuff.

Card Type: Unique Creature
Name: Ragazul, the Grand Shaman
Purity: 2p
Cost: 5
Stats: 6/12
Trait: Pay X+1 and exhaust Ragazul, where X is the target creature's cost: If target creature would die this turn in combat, it is instead returned to the support zone. All stats above the target card's base value are reset to their base value and all stats below their base value remain unchanged.
Rarity: Rare
Flavour Text: Get back up! You're not quite dead yet!

Card Type: Ability
Name: Primal Fury
Stats: 1p
Cost: 4
Trait: Until the start of next turn, double the effects of enrage on creatures you control. (So a creature that gets +6/+6 from enrage would instead get +12/+12)
Rarity: Uncommon
Flavour Text: That's got to be the angriest dropbear I've ever seen.
Animation A very LARGE and ANGRY dropbear dropping from a Eucalyptus tree and decapitating a grounded mecha dragon.

This last one is more for lulz
Card Type: Unique Creature
Name: Benny, King of the Dropbears
Stats: 3p, 1/5
Cost/Morale: 2/10
Trait: Haste, When Benny enters the deployed area you may pay 3 to give him +8/+8.
Pay 1: At the end of the turn, if Benny is in the deployed zone, he returns to your hand. His stats remain the same when he is returned to your hand.
Pay 2: Benny gains reach until the end of turn.
Rarity: Legendary
Flavour Text: A dropbear that climbs trees? That's a new one.
Animation A dropbear alternating jumping between the jungle floor and treetops at high speeds.
« Last Edit: July 15, 2015, 10:22:56 PM by ecliptix »
No matter the problem, the solution is always a flying emberstarter.

Offline Hiding

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Re: New Card Ideas For Warpath
« Reply #22 on: August 09, 2015, 09:33:14 PM »
World Summon Ritual
3 purity
1 Resource
Unique- Mission

You may only play this card if you have 5 or more characters in your graveyard.
World Summon Ritual gains 1.5% completion for every 1 resource you spend while this card is in play.
When it reaches 100% put a Ga'Ryet, Spirit of the World into your defense zone.

Ga'Ryet, Spirit of the World
3 purity
0 resource
100 morale
Unique Character- Elemental

Unaffected by spells or abilities. Unstoppable

When Ga'Ryet enter's play, her power becomes equal to your fortress's current health and her health becomes equal to twice her power. Additionally, all artifacts and locations are destroyed.

When Ga'Ryet attacks, if she does not hit the opponent's fortress, she does damage equal to half her power to that opponent's fortress.

Pay 10: Deal 10 damage to all other nonflying characters on the battlefield

X/2X


Offline ecliptix

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Re: New Card Ideas For Warpath
« Reply #23 on: September 12, 2015, 07:01:57 PM »
Card Type: Unique Creature
Name: Alogar - The Ferocious Trainer
Purity: 2p
Stats: 9/9
Cost: 3
Trait: While Alogar is deployed, all unique creatures you play have reinforcement X where X is the number of cards currently in your hand.

Reinforcement 2: When this creature is deployed you may pay 2 to place the creature card closest to the top of your deck into your hand.

Rarity: Rare
Flavour Text: These men think that because we are different than them our art of war is inferior. Let's show them otherwise


The idea behind this card is that it helps to use WP's natural resource advantage to help with their natural card resource disadvantage. Whenever I play WP I often find that utilizing my big creature advantage often leaves me with a barren hand and more resources than I need. The concept behind reinforcement is that it allows you to convert some of your resources directly into more creature power thus lessening the impact of a small hand.
No matter the problem, the solution is always a flying emberstarter.

Offline Quickslip

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Re: New Card Ideas For Warpath
« Reply #24 on: September 12, 2015, 09:58:56 PM »
3P, Alyia, Priestess of Passing, 1 Resource
Unique Character - Human
While Alyia is deployed, your maximum resources are increased by 1.
At the end of your third turn, Alyia leaves the game.
0/2
The worlds must know what it means to flourish. How could they cherish what they have never known?

So gift of the passing is nice and all...but its so inconsistent its infuriating. The entire game changes depending on whether or not you draw it turn 1. Yet, it would be silly for you to be able to have multiple 1 cost Nobles in your command, or to be able to spam them, so she's Unique. There also should be some sort of downside to guaranteed turn 1 resource boosts, even over the command zone slot, so she only gives you power turn 2 and 3. If you play one later, she'll stay forever though, which seems fair enough since you can only have 1 out at a time.

2P, Leads By Savagery, 5 Resources
Unique Character - Beast
Haste
If Leads By Savagery is in your Deck, you may not have any Humans in your Deck.
When you deploy Leads By Savagery, all Beasts you control gain Bloodthrist 2.
8/10
"If they would have our lands, we will have their hides."

Because not everyone has Primal Hunter, and anyone who doesn't but wants to play 2P Warpath would be justified in being incredibly sad. Also vaguely neat with WP's token creature generating subtheme.

2P, Untamed Pride, 11 Resources
Character - Beast
When you deploy Untamed Pride, draw a card. If that card is a Beast, put it into the Assault Zone. Otherwise, draw another card.
20/20
The trappings of order mean nothing to those who have never known it.

I kinda think WP should be able to have situational card draw if it costs enough and is on an otherwise unimpressive enough body. Not sure on the exact numbers though. Wanted to give it Unstoppable, but just seemed too randomly explosive with Aunissial.

EDIT: Edited Alyia fairly heavily.
« Last Edit: September 12, 2015, 10:20:43 PM by Quickslip »