Author Topic: Triple Warpath and why (I believe) it sucks  (Read 4548 times)

Offline ecliptix

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Re: Triple Warpath and why (I believe) it sucks
« Reply #30 on: July 18, 2015, 06:03:00 PM »
Ideally WP needs a 3 drop that is similar in strength to Kali the Purifier that can be run in command. Something like an 8/12 with a beneficial ability. This would help smooth out early game weakness and give WP a significant play on turn 3 that could allow them to begin transitioning into midgame strength.

^This. Blbp as a turn two opener already puts you a turn behind on the board. Also, lets not forget that even CoV's vanilla 2 drop is statistically better than just about any 2 cost card WP can put up.

Masked initiate = 5/6.

Rabbid Rabbit = 3/5 with bloodthirst 2

Warpath isn't equipped to even start playing the game until turn 3 (sometimes turn 4) in most cases. By then flame dawn and OOS have a plethora of creatures, sleepers have sacrificial zombies already out, CoV is waiting to kill whatever comes out, GI has better creatures than you, exile has decently powerful demons out and you have maybe 1-2 creatures which might as well have "play removal here" printed on them. Ramp is too slow to be viable in this game as is. WP needs some 2-3 cost creatures that can at least give you something to work with while trying to establish a ramp.

The fact that the faction which supposedly has the weakest base character stats is BETTER THAN the faction which is supposed to have big beefy creatures kinda highlights where the problem is imo. I'm not saying they need the best 2 drops in the game (they don't) but would it really hurt to give them something that at least allows for a WP early game to exist somewhat?


« Last Edit: July 18, 2015, 06:04:47 PM by ecliptix »
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Offline Symphony

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Re: Triple Warpath and why (I believe) it sucks
« Reply #31 on: July 18, 2015, 06:42:48 PM »
Just wanna point this out

Quote
Also, lets not forget that even CoV's vanilla 2 drop is statistically better than just about any 2 cost card WP can put up.

Masked initiate = 5/6.

Rabbid Rabbit = 3/5 with bloodthirst 2

Rabid Rabbit is essentially a 5/7 with haste for 2 (you ignored the bloodthirst and haste for the comparison). It's not statistically worse than masked initiate, it's actually straight up better.

Offline MerliniX

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Re: Triple Warpath and why (I believe) it sucks
« Reply #32 on: July 18, 2015, 09:14:09 PM »
This thread was started before Order and waaay before Oppression. 3p WP is very strong right now - probably the 2nd strongest 3p deck behind 3p oos.

Offline mantrius

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Re: Triple Warpath and why (I believe) it sucks
« Reply #33 on: July 18, 2015, 11:03:26 PM »
For curiosity what are in this moment the weakest triple purity factions?

Offline Interesting_Socks

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Re: Triple Warpath and why (I believe) it sucks
« Reply #34 on: July 19, 2015, 12:15:38 AM »
In my opinion Exiles is the only one I'd consider un-viable, although Tygrugh can win any game if you can get him out.

DOD, Sleepers and GI can all win games in current meta.

While OS, FD and WP are top meta

Offline MakinoMane

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Re: Triple Warpath and why (I believe) it sucks
« Reply #35 on: July 29, 2015, 05:17:31 PM »
This thread was started before Order and waaay before Oppression. 3p WP is very strong right now - probably the 2nd strongest 3p deck behind 3p oos.

I actually agree with you here. Adaptive hulker is one of he beat cards for wp now.

Offline ORISOLVE

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Re: Triple Warpath and why (I believe) it sucks
« Reply #36 on: July 30, 2015, 01:10:29 AM »
Triple Warpath sucks once again. #QueueConspiracy
Where there's a will, there's a way.


Offline PeliKan

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Re: Triple Warpath and why (I believe) it sucks
« Reply #37 on: September 10, 2015, 07:27:22 PM »
I have 2107 elo by 3 WP deck, I don't think so that they can sucks ;)

Offline Heyheuhei

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Re: Triple Warpath and why (I believe) it sucks
« Reply #38 on: September 11, 2015, 03:33:09 PM »
I had with triple  FD 2250 rating :P