Author Topic: Patch Notes 1.2  (Read 9817 times)

schumisaurus

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Patch Notes 1.2
« on: December 10, 2014, 01:45:17 AM »
1.2 Patch Notes

Hey guys, here are the patch notes for today’s patch, including a fun new feature and some general fixes before Order’s release. Only a few days left for preOrdering!

General Bug Fixes and Card Changes

•   Cyber Infested Dragon is now properly Undead as well as a Dragon.

•   Deck selection in the match result screens now show the updated Deck Select screen.

•   Fixed a bug which would sometimes invite players to a game if they had a partial name match.

•   Fixed a bug with Apparition which would copy buffs native to the card, doubling up on them. For example, if Apparition copied a character with Flying built into the card, the Apparition would then have flying twice.

•   Fixed an issue where the 2nd tutorial mission would not save progress.

•   Global Chat now tells you when a friend logs in or out of the game.

•   Hilderic, the Fist of Dawn is now a Human.

•   It is now no longer possible to enter a Rift Run queue before your deck is loaded from the server, causing you to enter the game with no deck (and usually lose).

•   Tibat, the Mad Monk is now a Demon.

•   Removed some Master and Apprentice quests that were not intended to be live yet.

•   Removed the options for Hard and Insane difficulties from the Campaign Screen, as they are not currently available. While this is still an option we would like to support in the future, we are disabling the buttons until they are relevant so they don’t confuse players.

•   The Ascension floating deck effect should no longer display for the local player, regardless of who owns the effect.

•   The text area on cards will now scale to be larger if the total text on the card increases because of buffs and debuffs.

•   Titan of the New World is now a Giant.

•   When combat is resolving and some characters can bypass defenders, combat will resolve more naturally now, showing the actual order of attack. Previously, all cards that hit the fortress would be shown at the end of combat, even if they hit the fortress first (such as a flier being at the front of the Attack Zone)

Big Card Changes:

The Overseers of Solace

Champion Alterations

The following cards from Ascension have been altered to fit the new Champion mechanic:

Harahel, Champion of Virtue
2 Purity Overseers, Cost 4, Morale 8, Unique Character, Angel, 6/6, Champion
Ability:  While Harahel is on the Battlefield, other Angels you control have +3/+3.

Irial, Champion of Resolve
2 Purity Overseers, Cost 6, Morale 10, Unique Character, Angel, 10/10, Champion
Ability:  Pay 1, Lose 1 Resolve: Irial creates a 2/2 Angel.  Irial gains 1 Resolve every time an Angel you control is killed. Activate this ability only while deployed.

Kraos, Champion of Ruin
2 Purity Overseers, Cost 6, Morale 10, Unique Character, Angel, 8/8, Champion, Flying
Ability:  When Kraos deals damage to a players fortress, he deals 3 damage to every Character on that player’s Battlefield.

Lilariah, Champion of Grace
2 Purity Overseers, Cost 4, Morale 12, Unique Character, Angel, 7/7, Champion, Flying
Ability:  While Lilariah is on the Battlefield, other Angels you control have Flying.

Serennia, Champion of Life (formally Auxiliary Angel in pre-release preview)
2 Purity Overseers, Cost 4, Morale 8, Unique Character, Angel, 6/6, Champion
Ability:  While Serennia is on the Battlefield, all Characters you control heal your fortress for 2 damage every time they deal combat damage.

Sol, Champion of Vengeance
2 Purity Overseers, Cost 5, Morale 10, Unique Character, Angel, 6/8, Champion, Flying, Muli Strike 2, Two Lives  (Ascend mechanics removed)

Non-Champion Card Alterations

Cassial, The Selfless (formally Cassial, Champion of the Cause)
1 Purity Overseers, Cost 5, Morale 10, Unique Character, Angel, 7/7
Ability: If another Character you control would take damage while Cassial is not Ascended, that damage is redirected to Cassial and she Ascends, gaining flying.

Leader of the Charge (pre-release preview card)
1 Purity Overseers, Cost 4, Morale 6, Character, Angel, 8/8
Ability: If Leader of the Charge deals damage to an opponent’s fortress she Ascends, gaining Flying.  If Leader of the Charge attacks while Ascended, all attacking Characters you control gain +1/+1.

Heaven’s Assistance
2 Purity Overseers, Cost 5, Ability - Magic
Create a 2/2 Angel in your Support Zone for every Character your opponent controls.
(tokens no longer have Flying)

Precautionary Measures
2 Purity Overseers, Cost 3, Ability - Magic
Ability: The top 3 Characters in your Graveyard are removed from the game.  All Characters you control gain +X/+0 this turn where X is the number of cards removed this way.


The Warpath

Kills by Leaping (formally Leaping Tiger in pre-release preview)
2 Purity Warpath, Cost 6, Morale 9, Character, Beast, 14/10
Ability: When Kills by Leaping attacks, it ignores the first defending Character.

Mountain Giant (pre-release preview)
1 Purity Warpath, Cost 5, Morale 7, Character, Giant, 12/12, Reach

Swift Hunter (formally Wolf in pre-release preview)
1 Purity Warpath, Cost 2, Morale 4, Character, Beast, 4/5, Haste

Genesis Industries

Symbiote Prototype (pre-release preview)
1 Purity Genesis, Cost 4, Morale 6, Character, Artifical, 10/10
Ability: Symbiote Prototype has Untouchable as long as you control an Artifact.

Mechanize (pre-release preview)
1 Purity Genesis, Cost 1, Ability
Ability: Target Character gains +2/+2 and becomes Artificial in addition to its other sub-types.

Cult of Verore

Verore Channeler (pre-release preview)
1 Purity Verore, Cost 3, Morale 5, Character, Human, 5/2
Ability: When you deploy Verore Channeller, choose another target Character.  While Verore Channeler is deployed, target Character has +5/+2.

Warped Swarmer
1 Purity Verore, Cost 2, Morale 4, Character, Insectoid, 5/5
Ability: If Warped Swarmer is deployed, when an Insectoid you control dies to a Character, Warped Swarmer deals 1 damage to that Character.

Oblivion
3 Purity Verore, Cost 25, Ability - Magic
Ability: Oblivion’s cost is reduced by 1 for each Ability card in your Graveyard.  All cards in play are destroyed.  You create a 20/20 Demon with Flying and Two Lives in the Assault Zone.  (Opponent hand discard removed, but demon now more resilient)

Flame Dawn

Distraction (pre-release preview)
1 Purity Flame Dawn, Cost 0, Morale 1, Character, Artifical, 0/1
Ability: When Distraction Drone is killed by a Character in combat, that Character is moved to the Support Zone.

Power of the Underdog (pre-release preview)
1 Purity Flame Dawn, Cost 1, Ability
Ability: Target Character gains +1/+0 until the end of the turn for each Character your opponent has in their Defense Zone.

Descendants of the Dragon

Adorable Monkey (pre-release preview)
2 Purity Descendants, Cost 2, Morale 2, Character, Beast, 2/2
Ability: When Adorable Monkey dies, your opponent loses 5 morale.

Chef (pre-release preview)
1 Purity Descendants, Cost 2, Morale 6, Character, Human, 4/4
Ability: If Chef is deployed at the end of the turn, each other Character you control gains +0/+1.

The Exiles

Demon of Solitude (pre-release preview)
1 Purity Exiles, Cost 3, Morale 6, Character, Demon, 13/13
Ability: Demon of Solitude gets -1/-1 for each card in your Hand.  (Demon of Solitude is a base 13/13)

Splat (pre-release preview)
1 Purity Exiles, Cost 2, Ability
Ability: As an additional cost to cast Splat, Sacrifice a Character you control.  Deal damage to target deployed Character equal to double the power of sacrificed Character’s power.

Factionless
Collector (pre-release preview)
Factionless, Cost 3, Morale 4, Character, Human, 4/4
Ability: Collector has +4/+4 for each Artifact you control.

Font Rework

In this patch, astute players will notice that the text in the game is rendered differently. We’ve changed the method we use to render fonts so that they’re clearer on multiple resolutions, with better aliasing. Furthermore, this new method of rendering fonts allows us to display non-English characters, as we are moving towards supporting multiple languages. Unfortunately the new font system does not support many of the effects we previously had on them, such as a metallic look we occasionally used, but the overall gain is very positive.

Due to this change, much of the base of the chat system had to be recoded as well, so it now works much smoother as well as displaying many emotes not previously possible.

Gifting

We have now added the ability to buy items for your friends! You’ll see this option when buying items in the Store now. Remember, preOrders for Order are still available for a short time (as of this patch’s launch), so if you want to buy some preOrder packs for your friends and get them some limited edition platinum bordered cards, act quickly!

New Inventory Screen

Just in time for Order’s release, Infinity Wars has a new Inventory and Pack Opening screen. We knew there were some issues during previous set releases, with players opening mass amounts of cards causing memory leak issues, so we remade the experience from scratch. It now runs much smoother, opening multiple packs is much less of a hassle, and is generally just more fun to open packs now! We hope you enjoy this update.

Pre-Season Leaderboard Gifts

(Please note, these will only be available this one time only.)

51st-100th Place: 1 Normal Mass Death Alt Art
26th-50th Place: 3 Normal Mass Death Alt Arts
11th-25th Place: 3 Foil Mass Death Alt Arts
6th-10th Place: 3 Gold Mass Death Alt Arts
2nd-5th Place: 5 Gold Mass Death Alt Arts
1st Place: 5 Gold-Foil Mass Death Alt Art (The only way to get Gold-Foil)

For any bug reports, please ensure you utilize the help menu with Submit a Bug, this is now the primary method of reporting all bugs and is monitored heavily.

For any account issues, please email support@lightmare.com.au with as much detail as possible.


See you on the battlefield!
« Last Edit: December 10, 2014, 03:43:08 AM by schumisaurus »

Offline electro13

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Re: Patch Notes 1.2
« Reply #1 on: December 10, 2014, 01:53:27 AM »
Adora GG with those gold foils though.

I love this. Pack opening screen/inventory is so needed.  I haven't even seen it yet, but I love it.

Offline motobrokane

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Re: Patch Notes 1.2
« Reply #2 on: December 10, 2014, 01:55:47 AM »
snip snip cov. rip old friend.

Offline NikaSharkeh

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Re: Patch Notes 1.2
« Reply #3 on: December 10, 2014, 01:58:37 AM »
Sweet, some needed changes are finally here! Especially the new opening screen and inventory system, will surely make the process much better.

You forgot to write ability text for collector though   :P Also, will the alt art mass death be soulbound or not? I guess not if 5 are given, but still, just to be sure.
« Last Edit: December 10, 2014, 02:02:02 AM by NikaSharkeh »

Offline BlitzXStorm

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Re: Patch Notes 1.2
« Reply #4 on: December 10, 2014, 02:07:53 AM »
time to get the smurfs out :P

schumisaurus

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Re: Patch Notes 1.2
« Reply #5 on: December 10, 2014, 02:12:22 AM »
Also, will the alt art mass death be soulbound or not? I guess not if 5 are given, but still, just to be sure.

No, they're not soulbound.

Offline Kevkas

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Re: Patch Notes 1.2
« Reply #6 on: December 10, 2014, 02:13:26 AM »
Schumi, Demon of Solitude's description has Collector's ability in it too. ;)

Offline SDSakuragi

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Re: Patch Notes 1.2
« Reply #7 on: December 10, 2014, 02:14:33 AM »
Gifting...

Thank you Lightmare. Merry Christmas and Happy Holidays indeed!

schumisaurus

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Re: Patch Notes 1.2
« Reply #8 on: December 10, 2014, 02:16:33 AM »
Schumi, Demon of Solitude's description has Collector's ability in it too. ;)

Yep, all fixed.

Offline MerliniX

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Re: Patch Notes 1.2
« Reply #9 on: December 10, 2014, 02:18:51 AM »
How will accounts in decay be treated for the end of season rewards? Or will the decay not matter for this?

Offline Kevkas

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Re: Patch Notes 1.2
« Reply #10 on: December 10, 2014, 02:20:02 AM »
By any chance, will the new Pack Opening screen allow the use of the mouse wheel to go through the cards?

Offline Teremus

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Re: Patch Notes 1.2
« Reply #11 on: December 10, 2014, 02:23:11 AM »
How will accounts in decay be treated for the end of season rewards? Or will the decay not matter for this?

It won't matter. It's top 100 this go around.

By any chance, will the new Pack Opening screen allow the use of the mouse wheel to go through the cards?

You will see.
No seriously, I really like cheese.

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I make this game, James.

Offline Kevkas

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Re: Patch Notes 1.2
« Reply #12 on: December 10, 2014, 02:30:46 AM »
By any chance, will the new Pack Opening screen allow the use of the mouse wheel to go through the cards?

You will see.



I.... must.... know..... x_X

wham

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Re: Patch Notes 1.2
« Reply #13 on: December 10, 2014, 02:32:26 AM »
Will the pre-season gifts be given out at the beginning of the order season, or after the patch, or after the release of order?

Offline ucardmaster

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Re: Patch Notes 1.2
« Reply #14 on: December 10, 2014, 02:33:26 AM »
Sounds like alot of work has been done.   Cant wait to see the new inventory and check out the gifting options!!!