Let's take a look at Infested Hulker's true value:
2 different factions for Purities warrants -1 Resource Value
, based on Infest, as it is essentially a 3 Cost Death Ray fused with a 2 Cost Risen of Avarrach, but still costs 4.
8/10 with the Beast Subtype deserves a 3 Resource Value
, as this is compared to One of Many, which is exactly the same save 1 less Health. This also assumes that the Beast Subtype will be added.
The Undead Subtype has a 0.25 Resource Value
. Bloodthirsty Dead, the closest to Undead vanilla, can either be a 4/4 or a 8/8 depending on the situation, is averaged to be a 6/6, and thus when compared to Knight of the Flame Dawn's 7/7, the Undead Subtype is worth 1/1. Based on various 1 Cost character cards, 1 Resource =4/4 (only applies for characters and character traits, abilities use a different calculation), and therefore the Undead Subtype is 0.25 Resources.
Infect has a variable Resource Value
due to its effectiveness dependent on how good the character's stats are. Comparing Infectious Zombie with Knight of the Flame Dawn, it's Infect is worth 0.25 Resources, as 7/7 -5/5 -Undead Subtype. Since Infectious Zombie’s 5/5 is worth 1.25 Resources, we can conclude that Infect has a Resource Value equivalent to a fifth of the character’s Stat Value
. The default stats of Infested Hulker is worth 2.25 (rounded up) and would derive a 0.45 Infect Resource Value
Finally, we are left with Enrage X. Based on the above, Infested Hulker has a 2.7 Resource Value when played, and thus needs to derive an additional 1.3 Resource Value when Enraged on top of Enrage’s cost, or +5.2/+5.2. Based on Enraged Hulker’s Enrage, 1 Resource =+2/+2, and therefore Enrage X’s cost is equalised by +8/+8, totalling up to +13.2/+13.2
. Keeping in mind Infect’s additional 20% value increase, +13.2/+13.2 divided by 120% = +11/+11
TL;DR, It takes 11 characters in the Grave to bring Infested Hulker up to full Resource utilisation. In a build centred around dying, this is a piece of cake, and things start to get nasty when you are able to double
that quantity, which is why I’m asking for a nerf. The potential is too high.
Wow if you think this guy needs a nerf, i wonder what you think of skraar and his crew. Like someone else said, to use this guy you basically have to build the whole deck around getting creatures into the graveyard, and then after all that buildup and 8 resource spent, it could end up just getting deathrayed, etc. This card may be situationally very powerful, but I dont think hes worthy of the nerfbat at all.
My thoughts of Skraar 'and his crew' has nothing to do with this, please stay on topic.
Firstly, when playing Sleepers, you don't actually have to try very hard to get your characters into the Grave, do you? In fact, it is a strength rather than a weakness, so I don't know why building such a deck is a bad thing for you.
Secondly, the potential of being killed by a Death Ray, or any other removal ability is not
a legit excuse. It's not only those characters which cannot be killed by non–damage sources which need nerfing, you know.
Also, the key is to play smart in order to minimise losses. The Support Zone is our friend, and I use it to the fullest extent in order to avoid Battlefield–only abilities.
this guys enrage is worse then his brother, infested knight, because you can see it coming a mile away <.<
I know infested knight doesn't have enrage, but the grave's interaction from infested knight's is much more playable
Yeah, he reaches full Resource utilisation with 7 characters in Grave, and has Charge, but 'A mile away'? Come on, it only takes 1 turn more to attack. However, if you were thinking of putting it in Command, then yes, putting it in Command is ridiculous.
Yeah, this fatty could enrage into a 50/50 and I wouldn't call for a nerf. Any fatty >15 hp or so is just going to get a kill card to the nuts. If you want to nerf a fatty (and I don't see a need atm), there is
that are all much more unfun to play against than this card, if I ever see it anyway.
Firstly, my plea for a nerf has nothing to do with my other opinions of the cards you mentioned.
Secondly, come on, this line of reasoning for balance is ridiculous. You mean, Pack Leader is on equal standings as One of Many because more guns are pointed at him? More importantly, just how many control abilities would you have, unless you're playing Verore or Exiles?