The AI's are in a tricky spot right now, Basically they were more for me to create a deck which every card in the faction can be played, so i can copy+paste these sections of AI around to campaign scenarios. This worked early in alpha, but as the list of cards grew, the AI started to lose "their strategy", or at least get watered down by the more diverse decks. Truth be told I'll probably be breaking them down further in the future, so there might be say, three different Verore AI's each with a different strategy and deck build. The fixes/improvements to the AI will likely happen further towards our open beta.
(Thanks to the O.P though, that stuff is really easy for me to overlook, and quite an quick fix.