Author Topic: Little AI bug  (Read 2140 times)

Offline Victorii

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Little AI bug
« on: April 05, 2013, 10:45:19 AM »
Don't know if you guys already know this bug, but I just tested a deck agains Flame Dawn AI and he plays two times Sacullas, The Final Hammer, while this is a unique card.

Offline Teremus

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Re: Little AI bug
« Reply #1 on: April 05, 2013, 11:00:27 PM »
We're kinda re-doing the tutorials.

And by kinda, I mean completely overhauling every single AI and tutorial.
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Offline Victorii

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Re: Little AI bug
« Reply #2 on: April 06, 2013, 09:49:16 AM »
We're kinda re-doing the tutorials.

And by kinda, I mean completely overhauling every single AI and tutorial.

Ok! Just found out another, FD opponent 'Spark' plays aspirants in the support zone and ends turn. Should go to assault with the new haste right?

Offline Teremus

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Re: Little AI bug
« Reply #3 on: April 06, 2013, 10:08:04 AM »
You are most correct sir. :)
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Offline Tyonidas

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Re: Little AI bug
« Reply #4 on: April 07, 2013, 07:31:02 PM »
To say the AI needs work would be an understatement.   :P

Offline robbiesla

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Re: Little AI bug
« Reply #5 on: April 08, 2013, 02:44:21 AM »
The AI's are in a tricky spot right now, Basically they were more for me to create a deck which every card in the faction can be played, so i can copy+paste these sections of AI around to campaign scenarios. This worked early in alpha, but as the list of cards grew, the AI started to lose "their strategy", or at least get watered down by the more diverse decks. Truth be told I'll probably be breaking them down further in the future, so there might be say, three different Verore AI's each with a different strategy and deck build. The fixes/improvements to the AI will likely happen further towards our open beta.

(Thanks to the O.P though, that stuff is really easy for me to overlook, and quite an quick fix.

Offline Koey

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Re: Little AI bug
« Reply #6 on: April 08, 2013, 02:48:04 AM »
The AI's are in a tricky spot right now, Basically they were more for me to create a deck which every card in the faction can be played, so i can copy+paste these sections of AI around to campaign scenarios. This worked early in alpha, but as the list of cards grew, the AI started to lose "their strategy", or at least get watered down by the more diverse decks. Truth be told I'll probably be breaking them down further in the future, so there might be say, three different Verore AI's each with a different strategy and deck build. The fixes/improvements to the AI will likely happen further towards our open beta.

(Thanks to the O.P though, that stuff is really easy for me to overlook, and quite an quick fix.
Yes breaking down strategy. Like what you have for scenario would be nice. Maybe have one Verore AI, but his deck will randomly choose one of those decks and use that strategy (ie. Mass Death, hellMouth, etc)

Offline Victorii

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Re: Little AI bug
« Reply #7 on: April 11, 2013, 09:11:30 AM »
Captain Balance is no more? When doing Scenario Random, no enemy appears.

Offline Teremus

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Re: Little AI bug
« Reply #8 on: April 24, 2013, 03:40:40 AM »
That is now fixed.
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Offline Victorii

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Re: Little AI bug
« Reply #9 on: April 25, 2013, 11:31:02 AM »

Offline Schobbo

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Re: Little AI bug
« Reply #10 on: June 22, 2013, 10:23:27 PM »
I noticed that the AI tried to play exhaust on creatures with a cost of 5 or more, this has no effect since exhaust only work up to cost of 4.

Offline Kira

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Re: Little AI bug
« Reply #11 on: June 22, 2013, 11:26:02 PM »
This post was 2 months old. Also, new bug reports should be posted in the bug sub forum.
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