A few of the things I hope to see addressed along the line is card clarity, effect terminology and conflict resolution. This isn't that big of an issue right now, but it's important that card effects are well-written and thought out from the start. For example:
- Most cards that refer to themselves use their card name. I think that they should instead use "this card", simply because there are cases where cards with the same name could be on the field. Shikana, Who Demands Tribute is a great example (for those of you how don't know that card, check out Emanuel's list over at the Card Spoilers thread).
- Even when the game engine takes care of a conflict, the player must understand what happened. This is not the case when two Martyr Golems are on the field, and both of them take damage at the same time (from say Winds of War or the alike). Reading their effects, I'm sure you all think "well, doesn't that cause a loop?". Which, in the early stages of the game, it did! Martyr Golem is the perfect example of a card that needs clarifying or reworking.
- In some places, the word "kill" is used as opposed to "destroy". From what I gather, you can only "kill" non-artifical characters. But is there a difference between "kill" and "destroy"? Since Mass Death "destroys" all characters, does that not buff Verore Ritualists, since the Death Worshippers need cards to be "killed"? Probably not, but do you see what I mean? Terminology has to be precise, and you can't dismiss that with "oh, the game takes care of it". Players need to understand the cards and how they interact, and expect me to comment on this over and over and over.