I currently feel as though, for how pivotal it is to the success of any Genesis deck currently, it is very easy to get rid of since it only has 3 life and there is a lot of spot removal that can go after it. (namely Fight! and Assassinate) I believe that Fight! is already being looked at and Assassinate is a serious investment so I have no qualms with those being able to take out an important target like this, on the other hand, ping damage is a serious issue here. With only 3 life, it is very easy to pick off with a few chump pings common to PoV. I feel as though a few changes could be made to make the card more focused and to help it stay on the field long enough to give you the chance to protect it. So, without further adoo, here are some changes I would suggest:
1) Increase the resource cost to 3.
This makes it less of a no brainer and makes losing the card that much more troublesome. This is intended to keep the card balanced with the following buffs.
2) Increase life total to 5.
This is aimed toward allowing it to stay on the field at least long enough to buff itself so chip damage can't block it out. Genesis decks struggle without this unit and since you can only have 4 in your deck and with the current amount of spot removal it's very easy to be shut down.
3) (Optional) Some sort of activate-able temporary spell immunity to allow you to thwart predicted attempts at the cost of some resources for the turn. Something like "Pay 2: this creature cannot be the target of spells until end of turn." It would only work on turns where you have priority, but would give it an option for dealing with spot removal.
An alternative to these changes would be to just add other ways for Genesis to do its business, perhaps a spell immune high end creature that can eat an artificial creature each turn or something. (Ex: 8 cost, power/toughness 6/6. This character cannot be the target of spells. You may sacrifice an artificial character once per turn to have the character gain power and toughness equal to the sacrificed characters stats +2) This would give them a late game option and serve a similar purpose.