« Last post by ToxicShadow on November 05, 2017, 03:11:41 PM »
Greetings, fellow card designers.
EDIT: The old forum is back, forget about this here. Continue in the old forum.
Create a high cost (10+), high impact card.
All factions and card types allowed. Also, cost reduction systems are allowed and can lower the cost under 10.
--- Card Design Challenge Rules --- 1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish. 2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline. 3) If you edit your post you should make an additional post in this thread informing of the edit to make sure that the updated version of the card will be judged. The post should contain the full updated card details as well as a brief summary of what changed from your original submission. 4) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round. 5) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.
PRIZES 1st place: 3 alt art packs and 3 collection penta packs 2nd place: 2 alt art packs and 2 collection penta packs 3rd place: 1 alt art pack and 1 collection penta pack All participants who submit an entry will receive a collection penta pack
« Last post by Benionin on November 02, 2017, 08:24:13 PM »
So in case you weren't aware, the forums broke and Yodo transferred them over to their possession. This had the unfortunate side effect of erasing a few months' content from the website--mainly CDCs and Tournaments.
However, this also means that any links to the old forum will no longer work. For me, this means I need to redo my signature and the navigation links from my longer fanfics, but it has far-reaching effects that will probably never be completely fixed. There's also the Wikia site, which had some links to the forums as well.
The main difference, as far as I can tell, is that instead of the base site address being forum.lightmare.com.au, it's forum.infinitywarsgame.yodo1.com--so that's the part of the link address to change if you click on an old link and get a failure to load. I haven't tested it, but I hope that replacing that part of the address should get you where you need to be.
The original thread's list was seriously outdated so here's the updated version with some categorization, duplicates removed, slight re-writes for consistency, clarity and grammar/spelling and some examples/explanations (where provided).
Suggested Keyword Mechanics
Aggression X (Brueson) While this Character is in the Assault Zone, it has +X/0.
Paragon (Brueson) The base power and max health of this Character is always 1 more than the highest power and max health of all other Characters in-play with the same sub-type.
Fury X (NatoPotato) Whenever this Character takes damage it gets +X/+0 until the end of the turn.
Disturbing Presence X (ToxicShadow) Characters that enter combat with this Character have -X/-0 until the end of turn.
Berserker X (ToxicShadow) If this Characters health is half its max health or lower, it is locked to the Assault Zone and has +X/+0.
Impact X (ToxicShadow) This Character has +X/+0 during its next combat, after the combat Impact is removed from this card.
Immunity (Number11) This Character cannot be debuffed.
Reinforce X (Hiding) This Character gets +0/+X at the end of each turn
Strengthen X (Hiding) This Character gets +X/+0 at the end of each turn.
Growth X (Hiding) This Character gets +X/+X at the end of each turn.
Spellbreaker (ToxicShadow) When this Character enters combat, remove all buffs and debuffs from the opposing Character for the duration of combat.
Leap X (Pelagoth) When this Character attacks, it ignores the first X defending Characters.
Burrowing (RuggedKnot) This Character cannot be targeted by Abilities or blocked by Flying Characters.
Piercing (Hiding) When this Character attacks and would kill a defending Character, it deals damage to the opponents fortress equal to the damage taken by that Character minus that Character's current health.
Tactical (NatoPotato) If this Character attacks and the opponent has multiple defenders, it attacks the defender with the least power.
Hunter (ecliptix) If this Character attacks and the opponent has multiple defenders, it attacks the defender with the least health.
Reckless (NatoPotato) If this Character attacks and the opponent has multiple defenders, it attacks the defender with the most power.
Stubborn (NatoPotato) If this Character attacks and the opponent has multiple defenders, it attacks the defender with the most health.
Intimidating X (ToxicShadow) This Character cannot be blocked by Characters with cost X or less.
Valiant (ecliptix) When this Character attacks, move the defender with the highest health to the front of the Defense Zone.
Assassin (ecliptix) When this Character attacks, move the defender with the lowest health to the front of the Defense Zone.
Flanking (NatoPotato) When this Character attacks, it enters combat with Characters from the right side of the zone instead of from the left side.
Unorthodox (NatoPotato) When this Character attacks, it enters combat with Characters in the opponent's Assault Zone instead of their Defense Zone, attacking the fortress if their Assault Zone is empty.
Infiltrator (NatoPotato) When this Character attacks, it enters combat with Characters in the opponent's Support Zone instead of their Defense Zone, attacking the fortress if their Support Zone is empty.
Dodge X (RuggedKnot) This Character takes and deals no damage the first X times it enters combat each turn.
Mimic (RuggedKnot) When this Character enters combat they gain any Keyword Abilities the other Character has until the end of the turn. (IE: Flying, Flamestrike, Unstoppable)
Ethereal (RuggedKnot) This Character cannot attack or block.
Swiftness X (RuggedKnot) This Characters deals its damage before the enemy the first X times it enters combat each turn, taking no damage if the opponent dies.
Sluggish (Hiding) This Character deals combat damage after its opponent during combat, dealing no damage if it is killed.
Airlocked (Hiding) This Character can only block Flying Characters.
Opportunism X (ToxicShadow) When an adjacent Character deals combat damage to an enemy Character, this Character deals X damage to that enemy Character.
Frenzy (NatoPotato) If this Character takes damage in combat and the other Character survives, it enters combat with that Character again.
Last Word X (Hiding) After each combat, this Character deals X combat damage to its opponent.
Strategic (NatoPotato) If this Character blocks an attacker, it moves to the back of the Defense Zone.
Cowardly (ecliptix) If this Character would enter combat with a Character that has an equal or higher cost than itself, it moves to the Support Zone and is exhausted instead.
Initial Force (NatoPotato) The next time this Character enters combat, the opponent is killed and Initial Force is removed from this card.
Heavy Gunner (ecliptix) When this Character deals combat damage to an enemy, it also deals damage to the Characters adjacent to them.
Stalwart (ecliptix) When this Character defends, move the attacker with the highest power to the front of the Assault Zone.
Overwatch (ecliptix) When this Character defends, move the attacker with the lowest power to the front of the Assault Zone.
Guardian (Hiding) Whenever an opposing Character attacks, that Character enters combat with the leftmost Character you control with Guardian on the Battlefield.
Selfdestruct X (Pelagoth) When this Character dies it explodes, dealing X damage to all other Characters in the same zone.
Lethal (Hiding) Characters dealt damage by this source die at the end of the turn.
Resilience (Hiding) The next time this Character would die, instead its remaining health becomes 1 and Resilience is removed from this Character.
Sturdy (Hiding) If this Character is at full health and would die, instead its remaining health becomes 1.
Fragile (Hiding) If this Character takes damage, it dies.
Doomed X (ToxicShadow) At the end of each turn the Doom counter decreases by 1, at 0 the card is destroyed.
Persistence (Hiding) If this Character would die before the end of the turn, instead it survives at 1 health until the end of the turn.
Resurrect X (NatoPotato) If this Character is in the Graveyard for X consecutive turns, it is raised to the Support Zone at the end of the turn.
Damage and Healing:
Life Bond (Pelagoth) When this Character enters the deployed area, you may target a Character you control. Each time this Character takes damage or is healed, the damage or heal is split between this Character and the targeted Character.
Venomous X (Hiding) Characters dealt damage by this source gain an additional X Poison.
Guard X (NatoPotato) This Character takes X less damage from all sources.
Weakness X (NatoPotato) Whenever this Character takes damage it takes X extra damage.
Regeneration X (NatoPotato) At the end of each turn this Character is healed for X damage.
Bodyguard (ToxicShadow) Whenever an adjacent Character takes damage, half of that damage is redirected to this Character.
Astral Body (ToxicShadow) This Character takes half damage from combat, but double damage from Abilities.
Energy Field X (ToxicShadow) Whenever this card is affected by an Ability, the owner of the Ability takes X damage.
Barrier X (Hiding) If this Character were to take damage deduct that damage from the Barrier amount instead. If the Barrier amount is less than or equal to 0, remove Barrier from this card.
Costs, Resources and Targeting:
Late pay X (Pelagoth) When you play this Character your available resources are reduced by X next turn.
Threshold X (Hiding) This card may only be played when you have at least X maximum resources.
Mercenary X (NatoPotato) At the start of each turn if this Character is Deployed you may pay X resources, if you do not this Character moves to the Support Zone.
Decoy (NatoPotato) Any Ability an opponent uses targeting a single Character in the same zone as this Character is redirected to this Character.
Lightning Rod (NatoPotato) Any Ability targeting a single Character is redirected to this Character.
Clairvoyance (ecliptix) This Ability may also target cards in your opponents hand.
Overload X (ToxicShadow) You may pay the Overload cost instead of the normal cost to play this card. If you do, double all numbers on the card. (IE power/health/morale/cost and - if available - numbers in card text)
Deployment and Positioning/Movement:
Challenge (Pelagoth) The first time this Character is moved to the Battlefield you may target a deployed enemy Character. If you do this Character is moved to the front of the zone and the targeted enemy Character moves to the front of the opposite zone and gains Untouchable.
Ninjutsu X (Hiding) You may pay X to switch this Characters position with the position of a target deployed Character you control. This can be used from your hand.
Prepare X (Number11) When this Character is deployed, it stays in the Support Zone for X turns.
Hibernate X (Number11) When this Character is deployed, it stays in the Support Zone for X turns or until damaged.
Bolster X (ecliptix) You may pay X. If you do move target Character you control in the Support Zone to either the Assault Zone or Defense Zone.
Warder (ecliptix) When this Character enters the deployed area, cancel the first Ability played this turn.
Taunt (ToxicShadow) When you deploy this Character, it enters combat with target Character on the Battlefield.
Daredevil (ToxicShadow) This Character must be always be to the left of Characters without Daredevil in the same zone.
Cautious (ToxicShadow) This Character must be always be to the right of Characters without Cautious in the same zone.
Simple minded (ToxicShadow) If this Character is moved to a new zone, it has to stay in that zone until the end of next turn before it can be moved again (it can still be moved by Abilities).
Split (Hiding) When you play this Character from your hand, two copies are deployed.
Hand, Draw and Removal:
Beacon (Hiding) When you draw this card it is revealed to your opponent.
Blink (RuggedKnot) This Character is removed from the game at the end of each turn and is returned to play at the beginning of each turn.
Absolute (Pelagoth) This Character can not be removed from the game.
Purifying (Hiding) Cards destroyed by this source are removed from the game.
Farsight X (ecliptix) Your opponent must play with X cards revealed.
Commander (Hiding) When you draw this card it goes to your Command Zone.
Masked (Hiding) Instead of paying this card's resource cost you may instead pay 3 and put this card into play as a 7/7 Character.
Unmask (Hiding) Returns a masked card to it's original form.
Unseen (Hiding) This card cannot be seen by your opponents until it attacks, blocks, takes damage, dies, activates an Ability, or is affected by an Ability.
Faceless X (Hiding) You may have up to X copies of this card in your deck.
Frozen (NatoPotato) A Frozen Character cannot attack, be moved or use Abilities, if the Character would take damage or be affected by an Ability the Character becomes unfrozen and the Ability or damage is avoided.
Cloaking X (ecliptix) You may pay X. If you do your opponent cannot see this Character while it is in the Support Zone.
Post-emptive (CommunistMountain) Cards with Post-emptive resolve at the end of the turn.
Sanction ?? (Hiding) You may not have more than 3 copies total of this card and the cards listed in the Sanction in your deck.
Manifestation ?? (ToxicShadow) Instead of paying the regular cost you may pay the Manifestation costs and deploy a different card instead.