Prepare for the wall of text known as me posting a bunch of decks. I will start with my ranked decks, and they will get less viable as I go down.
Note: I know almost all the decks have martyr golems in them. They aren't 100% necessary in any of the decks. Just nice additions.
Ranked Decks: There's 2 decks I have been running in ranked lately. Genocide has been less viable lately because basically no one is playing angels in my ranking bracket.
Genocide is a deck that me and Merlinix worked on to defeat the mounting angel decks at the time. Specifically BioSol. It can potentially have a slow start and take time to build up. Which is what the swarmers are for. This deck can win in a variety of ways. Whether it be with the war machine tokens, or through using Lucca tricks, or even through a shikana/word of command combo.
This deck DOES have a problem dealing with stall. Mainly because it is made to kill characters and capitalize on that and they run very few of them.
All in all I am very proud of what this deck accomplished. And while it is tricky to use it is also extremely effective.
My current ranked deck is much more simple. While at first glance it may not appear it would be that effective and would get killed by aoe. In actuality It excels in defeating stall. It can outrush stall decks, and just overwhelm them with fast power. In the case of Mill decks it could potentially run into trouble depending on the build. Sometimes the aoe can in fact overwhelm the deck.
The name of the game with the deck is actually value. Getting 2 for 1s and clear shots for damage. It's rare for games with this deck to go over 10 turns, but in case they do you can drop a calamity and build back twice as fast as anything else.
Midline Decks: These decks are either previous ranked decks or decks that are stronger than your average fun deck, but not quite up to ranked level in my opinion.
This is a fairly basic 2 lives deck. I used this when mill and 3 CoV were EXTREMELY popular. It basically never loses to stall, because you get so much value out of everything. Pump resolute knight when you can, and then try to move in with a fast finish. This deck is very susceptible to being outrushed though which is why I don't advise it for ranked.
Basic GI Rush Deckhttp://infinite-network.com/deck/view/20368/base-gi-rush
There's not a ton to say about this one. This deck shows off why GI is so good, and I use GI in a lot of my deck builds. They have speed, value, high stats, destruction, flyers. More often then not this deck will just overwhelm the opponent. An 11/11 turn 2 is very hard to deal with, and it just gets more destructive from there. There's the trusty overload/constructor combo to make huge stuff. It's just an extremely solid deck.
Bio Swarmer Deckhttp://infinite-network.com/deck/view/20369/all-i-do-is-swarm-swarm-swarm
At first glance. You probably see a swarmer deck and think it can't be very good. But I built this like a week ago, and it has come to surprise even me. If you can maintain field control with this deck it's midgame is SO strong that you can have the game over by turn 8. While it is very tricky to use and having to know which bug to use when this deck will surprise a lot of people.
Super 2 Lives Much Fun Yeshttp://infinite-network.com/deck/view/21458/super-2-lives-much-fun-yes
So this is a different version of the 2 lives build. It's a more straightforward version that uses few tricks. It's more stable than YOLO because it uses less combinations. That being said. It is a very good deck and I highly recommend it. It doesn't start quite as slow as YOLO.
Mostly a standard 3 exile build. Took out as much rng as possible (besides gambler, he's just fun) and all in all I've been very pleasantly surprised with how the deck has performed. Cressil is always a huge threat, and Demonize is really just a great card for a ton of situations. Descension is always a big play when it happens. A good mix of hand manipulation/rush and just plain big scary stuff.
Fun and/or ludicrously expensive decks: These are decks I play when I just wanna have a blast. They can make for some crazy moves, and some of these do have good winning percentages, but some of them ARE probably too expensive for a newer player to try out.
Super Coyle Burial Dragon XXXplosionhttp://infinite-network.com/deck/view/15968/super-coyle-burial-dragon-explosion
The one, the only, the original big ass dragon coyle thing deck. This deck has a lot of different ways to achieve victory. You can use Fight to get your command dragon in the grave early and bring it back 5 turns before it was supposed to come out. Then after you get enough stuff in the grave you can bring out the hulkers and do crazy things. I actually consider this one of my most fun decks to play. Just because there's so many things to do with it. At a 4 coyle count (I've also since added Martyrs) it is expensive, and I wouldn't actively search these cards out unless you just REALLY wanna play it.
Dragons of Exilehttp://infinite-network.com/deck/view/20367/dragons-of-exile
This is my newest creation involving giant dragons. Hunted Dragon can be one hell of a thing to deal with sometimes. If you manage to use corruption on it turn 2, by turn 7 you have a 40 atk dragon ready to spread hellfire. The demonize work great against splitters, or big stuff you just wanna get rid of. Skraar is a great turn 7 pick to fake out your opponent into using one of their kill a dragon card. This deck has a lot of Haste, and is able to attack hard, and attack often.
We Want You!http://infinite-network.com/deck/view/22501/we-want-you
Yes I finally made an Evellee deck. Your first resources you want to use to get noble and brings life of course. Deck has a huge weakness of being super weak early game and susceptible to rush, but it works it works very well. Use Evellee to get multiples of strong unique creatures out and watch your opponent die slowly on the inside.
Well that's it for my decks. I hope you guys enjoy using them, and feel free to offer me any advice on them that you wish.