Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - SDSakuragi

Pages: 1 [2] 3 4 ... 11
General Game Discussion / Re: Something happened today that broke the game.
« on: December 06, 2014, 10:47:47 PM »
AFAIK the servers currently used for IW are hosted by Amazon Cloud services. So sometimes if there's server issues Lightmare can't do anything about it an have to wait for Amazon to fix things. When things like that happens players will experience log in issues.

Guides / Re: An Intro to Tempo
« on: December 05, 2014, 12:45:43 AM »
Too long, didn't read.  :'(

News and Developer Talk / Re: It's time for the preOrder!
« on: December 02, 2014, 04:55:11 PM »
Patience. :)

"Patience"!? Teremus is making up words again...  :'(

General Game Discussion / Re: Subtype Lists in Infinity Wars
« on: December 01, 2014, 08:39:20 PM »
Giant subtype incoming in Order.

General Game Discussion / Re: Teremus and Poga Q&A for the Livestream
« on: November 29, 2014, 11:48:05 PM »
Topic: Xi and Lucca Ascended

Question: Are any changes being made to these 2 cards to bring them more in line in terms of relative power and stats when compared to their non Ascended versions? Also, when does the new season of Miss Fisher's Murder Mysteries start?  :'(

Prefer: Poga (Sorry Moose.)

General Game Discussion / Re: Why i'm playing against bots this weekend
« on: November 29, 2014, 01:04:20 AM »

General Game Discussion / Re: Why i'm playing against bots this weekend
« on: November 29, 2014, 12:12:15 AM »
Its sad to compare to hearthstone since its still casual, but since its the biggest name in digital cards its relevant.
I've followed some of their tourneys, since each player gets to bring with them 4 decks to use, with one banned by the other opponent, by very definition, there are a minimum of 4 viable decks at the highest tier of HS competition. Since there is a minimum of 1 competitive deck possible for each hero, that means at minimum 9 viable decks. Since there are many classes where 2 deck archetypes are viable and seen in competitive, this makes the number larger. IW has had at most 5 viable decks at one time, with many factions completely useless basically.

I'd also consider chat separate from emotes, one is built into the game, the other isn't. Also with chat, it runs the risk of needing to be a complete asshole to be effective as part of gameplay.

It's not that each player gets to bring 4 decks, it's more like every player must bring 4 decks. And if you want to see how skewed their top tier meta is, pay attention to what class is consistently banned during a tournament. This time everyone was banning Hunters, last big tourney everyone was banning Rouges, etc,

If we conducted an IW tourney in the same manner, everyone would be forced to bring 4 decks where no two decks could share the same 3 purities, and then each player would get to ban a whole faction. This would force people to play a wider variety of decks for sure, but forcing variety into top tier play is not the same as having a larger selection of viable decks. Instead of banning Hunters, players in IW would just be banning Overseers.

Guides / Re: Infinity Wars Newbie Guide
« on: November 27, 2014, 09:00:14 PM »
Hope you're still updating this, it's a great resource for new players! Also here's some suggestions:

Hybrid and Mercenary cards are now referred to as Dual Faction and Hybrid Faction cards by the filters on the Deckbuilder. You may want to change those to be more consistent with the in game lexicon.

In the Master/Apprentice section reference is made to a "3-card booster," should just be a blister pack to avoid confusing the terms.

Also a lot of the UI screen caps are from before the last visual overhaul. This is especially relevant as much of the trade interface has changed in terms of the visuals.

Guides / Re: A Comprehensive Guide to Rules, Terminology and Mechanics
« on: November 27, 2014, 08:48:42 PM »
Great work Sakuragi.

Got as small addition which would be nice to have in the guide. If you have the info about master/apprentice and how it works it would be nice to put it in. I just tried to look it up to see how much more ip/xp you get and how it works.

I think it is full points even if you lose. and some bonus cards once in a while (donĀ“t know the interval). Those bonus blister packs contains 2 commons/ 1 uncommon from the IWCore2013 set (Info from Clearbeard)

The interval is every 15 minutes of real time spent in a match.

Unfortunately, this guide is strictly just for gameplay rules and mechanics. It doesn't even go into IP or EXP at all and hence a section on the Master/Apprentice system has no place in it.

For more basic information about Infinity Wars, you can try this guide:

This has all the information about the various other features of Infinity Wars outside of the rules and mechanics. It goes over Master/Apprentice on page 12.

I believe the average is 1 Legendary for every 24-25 packs.

Guides / Re: A Comprehensive Guide to Rules, Terminology and Mechanics
« on: November 26, 2014, 05:19:34 AM »
We tried to keep the working and vocabulary as consistent as possible not only within the guide itself but also with the official terminology based on the in game UI, tutorials, etc. Being one of the few players that has keeps an up to date copy of the 200 page+ comprehensive ruleset for MtG, I try to be as aware of the lexicon as possible. If you notice any inconsistencies let me know.

General Game Discussion / Re: Master/Apprentice
« on: November 25, 2014, 10:11:09 AM »
Go to the Promo Codes section enter the invite code there.

General Game Discussion / Re: Fairness of the Auto-concede
« on: November 24, 2014, 02:35:55 AM »
So then, based on that statement and correct me if I'm wrong Adorabear. You aren't against Auto-Conceding, but you are actually against those few bad eggs that are just abusing the system to benefit themselves.

Considering the intended function of Conceding is for a player to admit defeat once the game has reached a state from which it is clearly no longer winnable, the use of the Concede button to simply avoid playing is by definition a form of abuse.

General Game Discussion / Re: Fairness of the Auto-concede
« on: November 22, 2014, 09:14:58 PM »
Fixing the matchmaking system for normals is the best way to fix this issue. Making it so that there is a upper limit cap to the amount of time  person has to wait to get a single match would be ideal, something like 5 minutes is probably fine.

5 minutes is quite unacceptable purely because at that point it's already faster to grind IP via bot games. The upper limit would have to be closer to 2 minutes.

General Game Discussion / Re: What Card will Ian draw for you?
« on: November 22, 2014, 04:34:43 AM »
I like Yobo for this poll simply because he's factionless and the card may see more play :D

Pages: 1 [2] 3 4 ... 11