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Messages - J-Boy85

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General Game Discussion / Re: Deck Building & Strategy: Warpath
« on: January 31, 2013, 08:59:38 PM »
Hmm, not even got  1 of those yet, though I do have Hidden by Clouds as a commander, he keeps getting assasinated :P I sometimes use the Fight Card though to smack down any enemy commanders or people in enemy support zone causing me grief.

General Game Discussion / Deck Building & Strategy: Warpath
« on: January 31, 2013, 08:18:28 PM »
Hey gang,

Not posted for a little while but been going through my cards and deck and wanted to start a little discussion. I know a lot of people and there'll be more over time who will be experimenting with a good deck with limited cards, at lower pledge levels not all of us have 1 or 4 of every card to build their decks with. Right now I have enough to dip into any faction but I've purchased only Warpath and DoD full decks. WWKnight's videos do show a lot of rules manipulation and clever deck building that can translate into a good form of attack that is tough to stop.

I'd like to open up the floor to what can be done with a all Warpath deck or at least 2 Warpath commanders. As the faction breakdown goes it is a strong vanilla deck but seems to have an inherent weakness of limited flexibility and tactical options. It lacks flying creatures though it can block flying creatures with a combination of beasts. Most creatures have decent toughness and power and Aleta can boost this. Unstoppable ability comes in several forms to really pound a defence. Weakness wise a morale loss is a real possibility with board wipes or defending against a high power creature, the kind Genesis usually builds with sacrificing. Boosts are limiting and the biggest in the form of pack leader is vulnerable as it must remain on the battlefield. Also low cost cards are lacking a solid defence/offence usually doesn't materialise until turn 4 or 5 by which time your opponent's plan is in full swing.

Anyone got any good combos that are working with a full Warpath deck? Or if you are mixing it with another faction, what is proving effective with Warpath's abilities?

General Game Discussion / Re: Its official Beta jan 14th
« on: January 13, 2013, 12:48:23 AM »

Non-IW Discussion / Re: what games are you playing?
« on: January 12, 2013, 05:22:53 PM »
At the moment it's a world of frustration I'm playing Faster than Light and XCOM in other words exploring death in it's many forms. Also Planetside 2. If anyone's on the Helios or Mallory server's send me a message.

General Game Discussion / Re: Its official Beta jan 14th
« on: January 12, 2013, 05:18:07 PM »
Gah, I can't wait!

Got the client downloaded, email replied to soon as I got it on the 4th. Just gotta countdown now. So far says my username is not registered for the beta but I assume that's because I'm logging in early :P

Suggestions / Indie gogo / Pledge Goals
« on: December 02, 2012, 07:33:43 PM »
Hey Lightmare guys and girls,

I was watching a Youtube interview of Chris Roberts, the guy making Star Citizen and the only other man to date (other than you guys) that has made me part with money to help get a game developed. I started thinking back to the Kickstarter campaign and thought that the most tempting thing for me and other players were the add-ons. With this in mind I'd like to propose something for your continued funding:

Bolt-on starter decks.

Lets say for every pledge of $10 or over you have the option to upgrade your pledge with a bolt on for an additional fee. This will give your profile a starter deck ready to play and tailored to a style of play or faction the the Lightmare team beleive to be an excellent deck to start with. While not optimum it will be a step above the standard starter deck and let you develop your play style and begin your games exactly matching your play style as you choose the starter deck you want to use. Some examples could include:

"I see Dead People" This Verora/Avaraach deck will overun your enemies with a core of zombie creatures you can bring back again and again and choice Verora spells like Mass Death to make sure any defence your opponent can muster won't last long.

"Hannibal's Dream" A strong Flame Dawn/Warpath deck with a balance of fast to play infantry to keep your opponent busy while you gather the resources to back them up with powerful Warpath creatures.

"Artifical Malevolence" This Genesis/Verora deck builds and tinkers with it's troops to create virtual death machines all the while employing the dark arts to stop your opponents bringing a challenge to the battlefield.

I feel you have a lot of potential and existing pledgers who can't wait for the game and know which factions appeal and which play style they want to experiment with. Starter decks like this will still give them cards that they want, to make this deck better or maybe use it as a base to change entirely. Many of us don't have the cash for the higher tiers that allow us to have one of every card and make this first deck we want, and also a lot of us will enjoy having a starter deck that's different from the standard play one but still put together by the team and has good strengths.

Let me know what the rest of you guys think.

General Game Discussion / Re: What new faction would you like to see?
« on: November 27, 2012, 01:07:55 PM »
A faction that focusses on time. Throwing cards back into the opponent's hand, undo-ing a turn, turning characters into baby versions of themselves (no, don't make it look Chibi cute), casting rust on artifact creatures etc. Anything that time has an effect on, they can manipulate.

And no, they don't travel in a blue police box.

Aww man I still have memories of the migraines that occured from early MtG when that Time Stop card came out that reversed the last turn it was nuts.

General Game Discussion / Re: What new faction would you like to see?
« on: November 26, 2012, 09:40:23 PM »
Then I have an idea for a horror theme, that uses evil clowns, demonic acrobats, basically a Circus of Nightmares (and I just inadvertently found their faction name!), and they will be focused around damaging morale.

I want that faction! :D

A horror theme would be really good. And a fear factor could be a version of first strike. In combat wheenver a "fear" causing creature attacks or defends a against a new card it gains first strike. But if the card survives and faces it again (facing it's fear) the "fear" card has no benefits.

General Game Discussion / Re: What new faction would you like to see?
« on: November 26, 2012, 12:18:21 PM »
Ive made 3 factions so far.  Im keeping them underwraps in case I can somehow get them into the game.   :-\  Optimism at its best

1 is an old fantasy staple.  The other is drawn from history.  The third one is kind of a joke faction...  :-\

I cam guess the joke faction...does it involve four legged herbivores and a spectrum of light diffusion?

General Game Discussion / What new faction would you like to see?
« on: November 26, 2012, 10:37:41 AM »
So we know by now that old factions will fade and new ones will be introduced, so is there any faction that you think would be great in Inifnity Wars? Something drawn from history or culture that would blend well in the setting and give a new style of play?

Personally I always like blue decks from MtG and the constant merfolk/sea theme was great so I would enjoy an aquatic race faction that might not do a lot of damage but would be hard to hit and target because of their underwater abilities. Certain rust abilities would be devastating to artifacts and some fire-based spells wouldn't be effective to a creature that is "underwater". It would be a lot more of a guerilla warfare style faction where creatures are difficult to hit (maybe even the fortress? Under the Sea location card?) and would then build up to storm effects or large sea monsters.

General Game Discussion / Re: What faction are you?
« on: November 24, 2012, 06:47:31 PM »
You meet the partner of your dreams.  What is it that attracts you to him/her?

B) Her child bearing hips

Your brother keeps entering your room and stealing your clothes.  Every time you confront him about it, he denies it.  How do you resolve the situation?

B) Go into his room and claim something of his as your own.

OH DAMN!  You just got sentenced to time in jail.  What did you do wrong?
A) I disobeyed the officer’s orders.  I don’t take orders from lessers.

Your dream job is…
A) A butcher

Your friends would describe your biggest flaw as being…

B) Controlling

You are drawn between three factions.  Your loyalties are split between Flame Dawn, Verore and to a lesser extent, Warpath - WWK

General Game Discussion / Re: My name is Luke Cross...
« on: November 24, 2012, 05:50:44 PM »
Hey all.

I'm Jonathan I'm 27 and living in Exeter, UK. I'm on FB and steam as jleslie4585. I was brought up on Commodore 64's, Atari's and Amigas, and got into MtG soon after the initial craze in '94, I had a blue/green deck for many years through Ice Age and Mirage. Tried getting back into it when Alera came out and got blown away by my noobness. Experimented with Magic Online and Duels of the Planeswalkers but nothing really captured the collecting and building aspect along with the games.

Also right now I've just finished The Walking Dead (awesome game!) and completing the Eye Sockey Rink challenge in Magicka still eludes me :P. I play pen and paper RPG's with a group on Sunday and I also use Fantasy Grounds to play online. When you finally drag me away from the computer screen I'm a brown belt in my sensei's school of martial arts that blends traditional karate with other styles like jujitsu and MMA.

It's been great reading the posts and hearing about everyone's excitement about the game I really hope this does well, there's little doubt in my mind that the team have made a great game that a lot of us have been looking for. Looking forward to enjoying the final game with you all.

Great going setting up the Q&A and that answered a lot of questions I didn't even know I had! Great job Luke and thanks to Rob

Fan-Art & Fan-Fiction / Re: Fan-based art
« on: November 21, 2012, 10:01:32 PM »
To>> Major General Cross, Commander in Chief, Flame Dawn Rift Exploration Division, 1st Regiment

From>> Acting Colonel Jakobsson, Flame Dawn Rift Exploration Division, 1st Regiment, 2nd Platoon ("The Furies")

Subject>> First Contact, Rift #003468 (Size>> Magenta, Classification>>Unstable)

Major General,

On the morning of the 22nd, 1st and 2nd squadrons of the 2nd Platoon scouted and entered Rift #003468 closely followed by armoured support borrowed from the 3rd Regiment and 3 aerial units also from the 3rd. I was present on the field once our command post was set up 4 hours after Rift entry until departing the field 23 hours later. In command was Colonel Niels, Lieutenant Grahams and myself.

Reality #003468 inital surveys a dark lifeless world, no vegetation or fauna to speak of. Aerial units report two land masses sprawling 80% of the world with a small freshwater ocean also devoid of life scans. Mineral samples are attached to this report. Resources grade this world a D with few prospects other than mineral.

First contact was received approximately 37 minutes after command post was established with a visual confirmation soon after. 2nd squadron immediately opened fire upon the targets, humanoids of roughly equal size to our own armed with short range bio-cybernetic weapons supplemented with natural teeth and claws. Initial gunfire had minimal effectiveness. Cybernetic enhancements seem to limit injury and improve their targeting. Also they do not show up under life signs and 2nd squadron received casualties of approximately 47% when surprised by a second unit. 1st squadron and the first aroured unit met up with remnants of the 2nd and pushed forward as per battlefield orders from Colonel Niels, flamestrike formation. The colonel took command from his personal battletank and reported back crushing the enemy in droves, driving a spearhead through their ranks. This was our first mistake.

By overextending our lines we were unprepared for the counter assault. The countless foes we assumed dead stirred and rose again, some turning to close in on the colonel while others assaulted our weakened base of operations. Worse still the enemy seems to possess a kind of infection to which our troops are susceptible. Our defences showed a number of our fallen soldiers attacking with the natives despite sporting visible mortal wounds. Lieutenant Graham fell to this initial assault by deserting his post and was subjected to field execution as per standing order #7761. Five other men were similarly lost to #7761 which combined with the assault placed our casualties at more than half our invading force. Aerial units co-ordinated a bombardment and field command was hence abandoned at my urging. The remainder of our troops were made mobile and went in search of the Colonel's units with an attempt to rendezvous and either push on to enemy stronghold or co-ordinate a return to the rift. Standing order was initiated for all wounded troops to be summarily executed and bodies burned and stripped of weapons. This proved effective in limiting reanimation and I propose this standing order #11562 be a general order for this world.

My unit came into contact with Colonel Niels approximately 3 hours after abandoning base camp. Armoured units seemed to be dismantled and weapons and armour was now grafted to those of our troops that were reanimated. Colonel Niels sported his tank's main cannon mounted to his chest with the torsos of his adjutants grafted to his sides as support. All aerial units succumbed to repeated fire from our own munitions. Colonel Niels was brought down after repeated fire and the the explosion of the remaining munitions served to bring a halt to enemy movement. Taking command I ordered our troops to move back to the rift. This was achieved with approximately 8% remaining troops. To prevent infection all these troops were left behind with the exception of myself and my chief medical officer who pronounced us both free of infection. His recommended promotion and the request for troop replacement is attached to this report.

In closing Reality #003468 I class as extremely dangerous and with little prospects to warrant committing our best troops. Militia from captured worlds seems to the most practical course with extended aerial support and bombardment. Viral infection danger warrants utter extermination of native lifeforms and isolation of remaining troops on that world.

Addendum>> Chief medical officer Major Burns>>

Major General,

Further to this report I am pleased to confirm that as per your order acting Colonel Jakobsson and his medical officer were subjected to vivisection and the results are being forumalated by our scientists. No known pathogens so far detected but teams are being prepped for rift exploration with more accurate bio-readings. Personal details are hereby attached and awaiting your recommended honours to give the fallen before their deaths are reported.

Game Rules / Intellectual Property/ Distancing ourselves
« on: November 21, 2012, 09:13:26 PM »
Just wondering what everyone else thinks of this. I've noticed that a lot of the card special abilities are lifted straight out of MtG, Haste, Unstoppable, Flying and so on. Now i don't think those terms are copyrighted under Magic but there's a lot of similarities. Maybe this is good as it will help Magic players learn the game faster but do you think we should think up some new terminology to show this is a new game? Flying i doubt I could come up with something different but maybe "Battle Ready" instead of Haste or some other things like that.

Does anyone know if the abilities are placeholders or if they're planned to release with these terms?

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