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Messages - Nerfles

Pages: [1] 2 3 ... 8
1
General Discussion / Re: Devil's Bargain
« on: December 08, 2013, 05:15:01 AM »
Heads up everyone, this card is actually 2 purity.

Alrighty still works with Awakening :)

2
General Discussion / Devil's Bargain
« on: December 07, 2013, 02:44:14 PM »
New card.

3
General Discussion / Re: Mehcanical Overseer
« on: December 04, 2013, 06:25:00 AM »
Stat boost is pretty underwhelming, good with Landstead but otherwise this guy is pretty un-exciting, unless you want some watered down Lucca's in your deck (Lucca # 4-6).

Luca is Unique, and is a 1-shot deal, this guy lasts as long as he is on the battlefield, so can buff more characters.

4
General Discussion / Mehcanical Overseer
« on: December 03, 2013, 03:19:15 AM »
Interesting card.



5
General Discussion / Re: Taunt
« on: December 03, 2013, 03:18:29 AM »
it's bugged right now, but if it's all taunt + mass death will be deadly if you can get a verore WP splash going

Verore has word of command, which moves any character from the support zone into offense or defensive zones.

6
General Discussion / Re: Taunt
« on: December 02, 2013, 03:51:39 PM »
yeah, get a 100 card deck, spend the 9 resources whenever possible, spend leftover resources by playing cards, repeat untill out of cards, then win the game.

Tried that wasn't working for me, I was getting ~35 per game that way :/

7
General Discussion / Taunt
« on: December 01, 2013, 09:54:42 PM »
For those looking for the card.

It's word of command, but for Warpath. (without the choice of where the character moves to)



(for the record, I was getting 15 "resources" per game at most, even though I was winning on turn 5, if you do the math it took me roughly 133 games)

8
General Discussion / Re: Single Card Discussion: Devil of Despair
« on: November 26, 2013, 01:52:42 AM »
5/5 is weak in comparison, there are so many characters which are much MUCH bigger than it.

Remember untouchable is a double edged sword. The enemy can't target it, and neither can you. Getting it to grow out of its fragile state is very difficult and very time consuming before it becomes an unstoppable eating machine.

The part about not being killed by non-damage sources is fine, it prevents mass death and tome of the dead, not much else. There are ~2 characters with this modifier.

9
General Game Discussion / Re: What to spend your IP and LP on
« on: November 24, 2013, 07:21:14 PM »
Perhaps I'm just reading too much into this, but I think pre-orders will likely be available fairly soon, no later than December. Reason being is that these three sets are part of the 2013 set. It seems likely that they intend to have each set of three... sets?... would all be within the same year, much like MTG (forgive me for mentioning their name here. >.<). Of course, I don't work for Lightmare, I don't help with testing, and I'm also not likely to get on the council due to my random work schedule and busy life, so this is merely my speculation on what knowledge I've managed to gather from being a part of this community, and my logical brain doing it's thing. :P

Teremus I think has said they are looking towards 3 "sets" a year, such as this year was core (2013), Rise and now Infestation is around the corner.

I would expect pre-orders in December, and the release in January. I wasn't around for the Rise release so couldn't say anything about that.

10
General Discussion / Re: Aether Acolyte
« on: November 24, 2013, 06:51:50 PM »
Found her.


11
General Discussion / Re: New Wealthy Noble art or new card?
« on: November 24, 2013, 06:46:11 PM »
I saw this card on the updated Infinity Wars website and I'd like to hear your thoughts on it.



Myself and some other users were thinking it would be a Wealthy Noble reskin (We were calling the old one Stock Wealth Noble and the new one Family Wealth Noble). It also looks a lot like a DoD card would but it has an unfactioned border. I really hope it's a new Infestation card as I prefer the current Noble skin.

I agree it's factionless and don't think it's a wealthy noble reskin, I think it's an up and coming card to be honest.

12
Guides / Re: New Player's guide version 2.0 need help
« on: November 17, 2013, 11:03:12 PM »
Added some stuff, coming along putting more work in on it in the coming days! Going to actually give it a table of contents (GASP)

13
General Discussion / Re: Let's talk Aleta
« on: November 17, 2013, 09:38:01 PM »
1) Traveler - Evelee is usually more common, or using both in the same deck.

2) Tinkerer - Used a lot in Genesis decks

3) Sufferer - Barley used, hurts Sleepers. Used to use her, then I realized how much pain she is causing me, instead of running Hehkeem and bringing everything back.

4) Sorceress - Used a lot if you run Verore, good place for her dealing damage.

5) Caretaker - Fine normally, she might need to be higher cost (2 purity) but effect is good. It's a single target buff, not an AOE like DoD's "version". It's supposed to help out a single character, not your whole board.

14
Deck Building / Re: 2spooky4u
« on: November 17, 2013, 09:31:24 PM »
Alrighty "few" things:

1) Alpha demon doesn't have much to buff, only 7 characters? Not worth it for him.

2) Sleeper of Avarrach, he is best when used in a heavy reanimator strategy, with stuff like Hehkeem along with Raise dead/awaken.

3) Eaten by Zombies, run 3.

4) Eaten by zombies, unless you are having a problem against morale decks, junk it

5) Chaos in the ranks, good stall tactic, but better just to run fear

6) Rift to the old world, basically a dead draw

7) Rita's Thrall, only way to make this useful is to sac it to ritual master, or Rita both of which are not the most effective way to use it, unless you can have it early in the game (either command slot, or 40 card deck)

8) Shikana is a nich card, not very useful though

9) Perils of command, run 3 or don't run them all (just being honest!)

10) Undisturbed Necropolis, need explore to get to this and a lot more removal

11) Zombie Scavenger, need these in the command zone, and are best in very heavy scavenger decks, or in tokens decks.

12) Book of the dead, need 3 or none (again one of those cards you need it NOW, or it's a dead draw)

13 Vandilize, either 3, or basically none. There are very few people running artifacts right now, if you are scared of something specific sure but mostly it's a dead raw.

14) Siphon Structure, niche card not many people run it as not many people can stall long enough to make it useful.

15) Verore Kidnapper, run 3 these guys are awesome

16) Demon of Fear, you probably want 3, but need more aggro before he will be super powerful

Would trim to 40, so you can get the cards you want. Also to have a clear idea, do you want to be aggro control, mostly control, mostly aggro.

15
Deck Building / Re: Advice to improve Verore/Flame Dawn deck
« on: November 17, 2013, 09:02:02 PM »
-2 reflective shields

If you need more stall try:

+2 Exaust or +2 stumble

Possibilities:
-Verore Kidnapper (depending on your matchup against DoD)
-Veroria, the Lone Keep (might be needed if you are going against heavy DoD fliers/tokens running you over), this is also AWESOME with Rita. Can only hit with 1, and rita spawns 1
-Verore brute I am on the fence about, unless you are fighting with Rita a fair amount, he won't get too buffed.
-Paladin of the Flame Dawn survives mass deaths, and other such effects
-Vicious Ransacker more control
-Aberion, the hammer of the dawn basically can't be killed
-Call of the Crusade for big smash
-Burning Prejudice for anti-tokens (again this is a possibility depending on matchup vs tokens)

If you run a location (1 location, not 3) run explore, it'll get you to the location easier, and is not a "dead draw", if there is no location in your deck, you draw cards.



For better idea of where to take the deck, just need a more defined "goal", are we looking to use verore for control, and slam with FD and poke them to death? Or we going heavy attack, with control magics.

Depending on the answer to the above, we can go 2 purity Verore, or go 2 purity FD.

2 Verore: go Veroria, get some mass deaths, and you might want to look at getting Paladin of the Flame Dawn

2 FD: go Aberion, the hammer of the dawn (controversial I know)

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