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General Game Discussion / Re: Mehh this is an example of why IW has low players.
« on: June 13, 2017, 12:37:06 AM »That's the nicest "flame" I've ever seen
If this is flame whats water

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That's the nicest "flame" I've ever seen
Thematically you might say, GI is a bunch of robots, who cares if they die, they shouldn't affect morale? Well, flavor-wise low morale on robots makes sense, but balance-wise as a win/lose condition it doesn't.
Yea lets make control decks incredibly boring and 1 dimensional??
You don't need to have a win condition, you just purely focus on defending and win by default.
Sounds boring AF, you're taking away the intricate balance that makes control a fun style of play. The balance between defending and committing to your win condition, playing a game of how greedy can I be? That's what makes control challenging and interesting to play.
Moral is a failed mechanic. It was designed to prevent people from sending endless armies into each other. But literally no thought ever went into it.
What I want to know is, if there is truly a team working to balance this game, then how in the hell did so many OP uncommon cards hit the floor? Did no one seriously think, man, these should really be epic or legendary? Or just nerf the crap out of them? Helix worm and Urn anyone? This is just ridiculously bad balance. I don't care if they are late game cards, they are too much for an uncommon card.