« on: March 18, 2015, 11:38:04 PM »
I've been hanging around for a while too, though I can't say I put as much money down as WWKnight, nor did I get involved in the community as early as he did. I got in before Rise was released and I visit these forums on a daily basis. I converse on here, providing input, advice, help, and whatever else I can, but I'm almost never actually playing the game anymore. Maybe it's because I've gotten a good deal of the cards I wanted for my favorite faction, or maybe it's the fact I'm not super competitive. Sure I like to compete, but I suspect I'm more of a casual, even though I can get hardcore about certain games. This is/was one of them, but even I am starting to get a bit disheartened. Teremus is doing a wonderful job, and I will defend him if anyone tries to say otherwise. I also am trying to have faith in Lightmare as a whole. It just seems that for every big fix (one step forwards), we end up with old cards that had been fixed before break again (one step back), along with new cards also becoming broken (second step back). The hotfixes do help get back in the lead, but sometimes things break with them as well so it's not a steady process. :/
I've looked into coding, and I even interned at a place where I was asked to scrounge through line after line of code to fix bugs (which they called discrepancies). I managed to find a few, but it took a lot of effort, particularly since I was jumping into an already created program that I didn't help create in any way. I do understand how difficult it can be to look through code and find out where to put the fix. It just would be nice to have a patch that doesn't break things when it tries to fix other things. I also know bringing in more coders won't help the issue immediately as they'll have to learn how the code works to even start to fix stuff, and they might even break a few more things along the way.
I guess I do still hold hope that the reason fixes seem to have slowed down may be due to splitting the team between fixing the current client, and working on the updated client mentioned and titled IW 2015. From what I've been witnessing, the original way the game was coded seems too inconsistent and difficult to fix and it seems, to me, the best fix is to redo the entire code. I'm sure the coders have learned from the problems they've encountered and will apply that to the new client making it significantly more stable. Perhaps that will be when I come back and really try the game out again. For now, I'm just going to lurk on the forums, I guess.