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Playing against this has reaffirmed my feelings about this card. If you wait until you have three or four of them in your hand, that's practically instant win against a minimum sized deck, completely un-counterable. Yes, it takes luck to draw enough of them to force a deck-out, and if you play them before you've drawn a few, then you risk accidentally discarding copies that were sitting in your deck. But the fact that it's non-counterable, and it potentially destroys what should be a perfectly viable strategy (using a small deck) doesn't sit well with me. I would be okay with it if it were more like 5 cards, or if it only impacted your own deck/graveyard.
This is ridiculously stupid and broken.
If my opponent summons a character during the turn I cast The Calamity, does the character get summoned before or after The Calamity wipes the board?
I was under the impression it would depend on who has the initiative on that turn?
So depending on situation, it can happen both ways? Or have I got the rules mixed up...
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If thats the case then wouldn't that mean Calamity would also hit the graveyard since it is part of play?
Unique doesn't and never has meant 1 per deck. From day one Elphie has said it means "If it dies, you cant cast it again, unless you bring it back from the grave". Basically I think the game checks if you have the same card in the GY when you try and play it. If you do, it wont let you.Does that mean if I remove that unique card from the game does that mean I can play another copy of it?