Mostly in relation to the comming changes, but also just in generel I would like to discuss and hear everyones opinion on a few cards:Dragon of Wisdom
Like all 7+ cards this card is indirectly buffed from the stumble and exhaust changes (which I think are awesome by the way). I don't like that the draw mechanic works while the card is exhausted and suggest to change that, so that when it is exhausted/"killed" the draw mechanic doesn't work.
Or it could be a simple draw 1 card a turn, which might even be a buff now that we have a maximum handsize.Secluded Constructor
3+ cards have been changed and thereby buffed for Genesis. The Secluded Constructor is what many regarded as the reason Genesis even was worth considering before. I personally feel this card to be too strong, and I would like to see it either exhaust on use (would reward having more than one in play at a time) or, the change that I would prefer, to have the Secluded Constructor only able to target Artificial Characters.Calamity
A very strong card that I would really like to (also in the light of that it is faction less) cost 11 or 12 resources. This would still have the card being playable, but it would be just a tad more lategame where I feel this card belongs.Martyr Golem
Another very strong factionless card and rightly so, it is a legendary after all. I might be a bad player, and stupid and stuff, but I don't like how I feel like I have to have 3 of him in every deck I make. Honestly this is likely to change with more cards, but the "Surprice, I just countered your AoE attack" I would like to get rid of, making him not work while exhausted. So that you can at the very least plan around the fact that the opponent has him in play.
There are plenty more cards I would like to tweak and test out, but I dont have the time to write it all out, and I geuss the discussion would be too shallow if we were to included every card in one big thread. So lets focus on these 4 cards, at least for this thread
What is everyones thoughts on these cards?