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Topics - Noobshock

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General Game Discussion / Short-lived comeback
« on: July 27, 2015, 11:14:25 AM »
So yeah I come back to the game to check out what's new, improved etc, because hell if this game got proper treatment when it comes to bugs/UI etc it would definitely make its mark, but I draft a 3x Warpath, and two games in a row I use Denial of Magic (with initiative) just to see my opponent able to play the discarded card anyway, AFTER it's gone to the graveyard. It literally animated back out of the grave just as an extra "screw you".

Didn't really make me want to stick around. I do hope one day the otherwise good game that's behind this messy code and UI gets a proper chance. Still doesn't appear to be happening soon.

2


If you have no clue what I'm talking about,
http://www.twitch.tv/novablue353/b/558038750  from 57m08s (sound is cut off before that)

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General Game Discussion / The wolf of Infinity street.
« on: August 06, 2014, 03:25:40 PM »

Let's make something perfectly clear here guys. You can't have a company claiming they'll really take advantage of the "digital" in DTCG except the ability to retroactively do balance changes. It's a highly useful tool to have available, a huge advantage over printed models and they'd be silly not to use it when deemed appropriate for the general welfare of the game.

Now with that in mind, whoever was crazy enough to think of investing heavily in the obviously broken power level cards is just a bad investor. You made a bad call, case closed. It's not like Lightmare did something bad, they actually did something good for the game. But in doing so, they invalidated what you thought was your high intelligence for your ability to recognize the handful of obvious "way off the curve" cards.

I mean really, cornering the trade market won't be as easy as amassing demons of fear and dark wishes? And that's supposed to be a bad thing? Put down the crack pipe.

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General Discussion / Demonborn
« on: May 01, 2014, 12:26:45 PM »



nice card now give us more than one and fast  ;)

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General Game Discussion / Spoiler compendium?
« on: May 01, 2014, 11:01:16 AM »
Hello there fellow IW forum posters and lurkers. I'm curious if anyone has put together a compiled list of ascension spoilers/art in one place, particularly the angel faction ones? Thanks.

Basically I wanted to show someone who still hasnt tried IW the cool new angel stuff, and then realized I didn't know a place to find all of it besides various streams.

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Deck Building / [Merged] Troll decks
« on: April 30, 2014, 12:51:23 PM »
So since merged mixes both decks into one mashup of whatever, I figure it should be possible to build a deck with the sole intention to give your opponent crappy cards, or cards he doesn't want, while you could take advantage of it (despite the troll contents of the deck which inevitably also ends up in your hand) with a proper combination of commanders.

Any interesting ideas?

One thing would be commanders who take advantage of the character types, for instance. Make sure you give your opponent as many say Demons as possible, then have commanders running with that idea.

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Trading Post / Trading a Defiant Hermit
« on: April 19, 2014, 04:02:25 PM »
looking for an Immovable or if you want me to trade down make a good offer.

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Suggestions / @Lightmare: to be or not to be the best
« on: April 16, 2014, 02:07:08 PM »
So I'm not going to name names but I think most tcg-inclined people know who is your #1 competitor, and no, I'm not talking about Hearthstone (although Blizzard will always draw in a ton of people)..

Now I'm not sure what's in the works at Lightmare, but I'd say sooner rather than later you're going to want to have a clear and concise bullet point list of why you are (or are going to be) the best dtcg out there (not to just put out a list, but rather to have a number of good talking points), because judging by the production, if you don't prepare yourself pre-emptively, I'm a little worried you might get swallowed whole here. Not that I don't have faith in your ability to put out a solid game, I do, but if good mechanics and functionality alone sold games, a whole lot of AAA titles wouldn't even exist. There's a fairly long list of good games that people stopped giving a puffy about because they were never marketed properly. I guess that's Teremus' job? :D (no pressure amirite?)

It's possible that I'm misinterpreting LM's intentions and they have no problem with remaining a somewhat niche game. If that's the case, then disregard and MYBAD. But if your ambition is really to put yourself on the map with "the best dtcg out there", you're going to have to do something on that front. And it's gotta be better than Star Trek ;)

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General Game Discussion / Trading locked until when?
« on: April 11, 2014, 11:17:17 AM »
So my trading was locked due to me buying boosters at the wrong time apparently (there was a steam/client interaction bug which allowed you to buy stuff without it charging your steam wallet).

Now I just bought 4 boosters cause I made a little extra cash that day and figured I'd treat myself but 2 days later my account still can't trade (I immediately emailed support back as soon as I got the notification, making another purchase - which did take funds out of steam properly this time and asked LM to take the points away). I understand you are probably working through a backlog of compromised transactions but I never intended to rob anyone over 4 boosters and this whole "guilty until proven innocent" thing, even if we're still in beta, is not very pleasant.

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Suggestions / Water-based faction discussion
« on: April 10, 2014, 12:25:19 PM »
Krakens, tentacles, sea monsters, pirates, maybe even some deep lovecraftian horrors and all the lore that can possibly come with it! Teremus has already said (and I hope he was being srs) that a water faction was in the works somewhere down the line.

So I'm starting this thread for any suggestions/discussions around such a faction. Knock yourselves out.

11
Suggestions / XP/IP boost microtransaction suggestion/discussion
« on: April 05, 2014, 05:01:21 PM »
@Teremus if anyone wants to point him to this thread:

I know the standard fare for most games with this type of business model is to sell you xp/ip boost for a set duration and then you have to try your best to use your schedule to take advantage of it. While this does limit the influx of IP from the marketing department's perspective, it also highly limits the number of people who are typically interested in that type of microtransactions, since in order to really take advantage of it you pretty much have to play a day where you can nolife away at the game.

I'm not sure how viable or reasonable it would be so I am just throwing that out there and feel free to rebuttal, but my guess is making sure that when you activate a boost you get to benefit from it for 24hrs worth of actual gameplay no matter what would increase the amount of people wanting to buy those by over 9000. Of course you could adjust the price of such a microtransaction to where you feel it's reasonable.

Now you have to weigh the extra influx of purchases vs the IP injection into the system and decide if it's worth it, but it's 100% sure to generate more revenue that much is clear, while being an actual positive experience (much more so than your average game offering that type of stuff) rather than a source of extra stress/constraints (working around the 24hrs expiring) for the player.

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Trading Post / Foil Hehkeem the Corrupted up for trade
« on: April 05, 2014, 02:44:24 PM »
if there are any collectors looking for it let me know

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General Game Discussion / Mumble Server
« on: April 03, 2014, 04:10:20 PM »
So I was excited to find out there was a mumble set up, so I reinstalled that thing (have a preference for teamspeak personally) and tried to connect.. seems dead.
Is this discontinued already?

15
Title is pretty self-explanatory. That would be a lot more comfortable than clicking all over the place.

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