Throwing out a deck i've been playing with recently.
Tibat Yuanshi Mindbender
Wealthy Noble x3 Invincible Defender x3 Tibat x3
Recycle x3 Gather Thoughts x2 Grave Rob x2 Rift to the Old World x1 Vandalize x2 Calamity x2 Yuanshi's Wrath x3 Repair x2 Gather the Weak x1 (possibly 2) Mark of the Demon x2 Mind Splinter x3 Wholesale slaughter x3 Spontaneous Combustion x3 Dehumanize x2 Demonic Presence x3
3x Gather Thoughts 3x Recycle 2x Grave Rob 2x Winds of War 2x Vandalize 2x The Calamity 3x Purify 3x Yuanshi's Wrath 3x Jinhai Ambush 2x Repair 2x Gather the Weak 1x Mark of the Demon 3x Demonize 3x Mind Splinter 3x Wholesale Slaughter 3x Spontaneous Combustion 3x Demonic Presence 2x Chaos in the Ranks 2x Dehumanize
3x Contained Parallel Rift
At first look you will think ... 58 cards how is this deck efficient? After hours and hours of playtime with this deck this is the appropriate deck size that not only offers answers against most of the top meta decks but also outlasts most other generic "mill/control/stall" decks you might see. You gain its' maximum efficiency by playing the Contained Parallel Rift hopefully turn 2-3 (depending on wealthy noble draw.) Contained Parallel Rift at first thought is very RNG and might turn off a lot of people from playing it. However, it opens up your match to infinite possibilities instead of being locked down into cards that leave you searching for answers.
There are certain weaknesses or counters to this deck. The first hard counter is any WP deck with ancient aether. It should go without saying that because this deck is heavily reliant upon abilities that ancient aethers will be a hard counter. Next would be a GI omnitron deck, followed by either a 3p Warpath or 2p Warpath / 1p Verore (Defiant Hermit) deck that include caretaker in command and multiple Matriarchs in the deck. Another recently discovered counter is the "bionic sol" deck but I consider this only a temporary counter. I recently added the 2 vandalize into this deck so I can not give any insight how the win% improves as I have not yet had extensive playtime against those counter decks.
How to play this deck:
Turn 1 you will play wealthy noble or do nothing. Turn 2 is an obvious play of the Knight from command into the defense zone Turn 3 opens up the possibility of Contained Parallel Rift, Yuanshi's wrath or a quick mind splinter if no other option is available Turn 4 At this point the Mad monk is the best choice with Yuanshi being the backup choice .. After this it is up to you to view the board and make decisions that will best suite the match.
The main objective is to keep the board clear and eventually out deck your opponent. Other small win conditions this deck provides are by morale and damage through Xi, Ascended. Purify should be used against your opponents "worst cards". Ex.. Siphon Structure, Sacullus, Splitter robot, emberstarter, infested abominations.... you get my drift. Gather thoughts should be used sparingly. Try to bunch up the best abilities in the game in combos so Gather Thoughts will be effective. Calamity is a card that will get regular use in this deck. Always plan on eventually getting a noble out or pay to get the extra resource if you have board control.
The cards in this deck will most likely be changed/nerfed in the near future. Good luck to all that dare give it a shot.
On a side note there also is a chance of a small memory leak associated to the contained parallel rift. This can not always be reproduced and happens in a very small margin of games. Desyncs may also occur due to abnormal normal play.
Card art is a very important feature of the game and impacts our game play. It helps us in selecting which cards to play, adds immersion to a game and the card art itself is just beautiful to look at. After thousands of games the resource cost indicator is a secondary tool that I use to determine what cards I play. The majority of the time I determine which cards i'll play partially by having memorized the card's distinguishing artwork. In its' current form, the card resource indicator is too large. The indicator has become the focal point of the card.
The new card resource indicator occupies more space then the previous iteration. A lot of times the indicator will be so large that it covers the main focal point of a card to where it is very hard to tell what the actual card is. I've taken the time to go through just four of the factions to show how the new card resource indicator has negatively impacted each card's artwork. This list is a little subjective of course. This is not a side-by-side comparison of the old iteration. Some cards will look this way no matter the design of the card resource indicator. I've broken down the list into two parts: Artwork fully covered means that a large portion of a head or focal point has been covered by the indicator. Artwork partially covered means that the indicator is partially obstructing the main image in someway.
Artwork fully covered by the new indicator:
Artwork partially covered by the indicator:
Personally I do favor the old indicator. It was a simple design that was not distracting. I do not see how the size of the new indicator can be tweaked enough to not be obtrusive.
Currently if I remove X card from the graveyard on my priority and my opponent uses purify on card X, his purify will still remove all copies of X card from my deck. This is so frustrating to strategically play cards in order to recycle them to counter a potential purify.
Anyone else agree the wording for this card should be slightly changed? Right now it states "At the start of your turn, sacrifice a character....." This leads me to believe the card works like an ability however that is not the case. If it was worded "At the start of each turn...." this would avoid much confusion. This would put the card in line with wording found on Unstable bomb-bot which I believe acts in the same manner.
Scenario 1: There are x amount of 4/4 undead characters on the board and a 2/2 zombie scavenger. If this group gets hit with a Yuanshi's wrath they all die.
Zombie scavenger card reads "Whenever an undead character you control dies, Zombie Scavnger gets +2/+2
Scenario 2: Regular Sol is sitting with 4 hp and there are x amount of 2/2 angels on the board. If this group gets hit with a Yuanshi's wrath Sol stays alive and turns into his evolved form.
Sol card reads "When an angel you control dies, Sol Ascends. While Sol is ascended, he attacks an additional time each turn and has two lives."
My first question is why are these 2 cards that have basically the same card description resolving differently? Secondly how is the damage dealt with aoe spells? Is it random .. does yuanshi's wrath effect one side of the board first before the other? Does it hit the battlefield before support or command zone?