First thing you want to do is complete the tutorial, after you complete it do every single campaign mission. These do get EXTREMLY difficult, even for experienced player. These also give you all of the basic starter decks which is a good starting point.Optional: read the rulebookshttp://lightmare.com.au/forum/index.php?topic=1997.0http://lightmare.com.au/forum/index.php?topic=14563.0http://lightmare.com.au/forum/index.php?topic=7480.0
Mostly you want to figure out which faction you like to play, and focus on that. For a brief run down of the factions:
* denote recommended
= denotes NOT recommendedFactions:
-Big characters, lots of characters, all about overrunning your opponent
-Key abilities: unstoppable, token creation, block flying
Good for the newer players, as you can attack and defend with the numerous characters which usually don't have any drawbacks.
*Genesis Industry: aggro/combo
-Combo focused, can create a giant character, or a ton of smaller characters.
-Key abilities: flying, pump, token creation
For those players who like comboing into a giant character.
=Cult of Verore: control/aggro
-Control focused, big characters, magical abilities
-Key abilities: flying, abilities
This faction can be hard to play, because if you pick off the wrong character, you can be in a world of trouble. Not very forgiving as they don't have the ability to just "1-shot" your enemy. Does have a defensive location, your opponent can only attack with 1 character per turn which is useful when stalling. Best with comboed.
***Flame Dawn: aggro
-All out aggro, hold nothing back
-Key abilities: charge, flying
This is the "burn" faction, all out aggro, not good at defending but good at winning in the first few turns of the game unless they are stopped. Also very good for the newer players as it is very fast and very aggressive.
***Descendents of the Dragon: defensive
-Defensive, grind out your opponent
-Key abilities: vigilance, flying, morale drain, defensive pump abilities
This faction is very defensive, which can be a bit frustrating to some players, the faction relies on alternate win conditions, like draining out an opponent's morale, while keeping their characters in a defensive posture.
===The Sleepers: control, graveyard play
-Huge amounts of character control, using the enemy's characters against them
-Key abilities: reanimation effects, character killing
This faction has a harsh learning curve, not recommended for the new players. Can be very easily brought down, and is rather hit and miss if they just get countered just by your own draws.
===The Exiles: chaos, random effects, sacrifical, aggro
-Sacrifical effects, aggro with specific characters, pump
-Key Abilities: consume, random character removal
This faction isn't complete yet, but what we do have is very difficult to use and nobody has been able to use them correctly. You have to use these with another faction to be able to get their semi-close value out of it.Game Modes:
First you want to decide if you want to play ranked or not, typically wait on this mode until you have a very powerful deck.
Starting out, you probably want to play unranked, standard speed, and merged mode. What this does is it squishes together your deck, and your opponent's deck into one really big deck. You get to choose between your now 6 total commanders. This doesn't just let you learn the other cards in the game, it gives you a better chance to win because you are using the same cards as your opponent.
Pauper format is a format which only allows commons and uncommons, this can also be useful for the new player to play, as you may not have the card pool to have those rares or better, which can really make your deck tick. This also gives better players a very creative outlet for some really unique decks.Getting more cards:
There are a number of options for getting new cards. If you have a lot of IP, or want to spend some LP, and really know which faction you want to play, getting a pre-made deck can be useful. Depending on the faction it will give you a decent starting point of a deck.
After that booster packs should be bought in SUPER BOOSTERS ONLY! (THIS IS VERY IMPORTANT) Super boosters will give you at least 1 GUARINTEED rare or better each time you get one. If you get normal boosters you get 3 random cards, at least 1 uncommon. Save up and get the good ones.
Trading for dummies: stay within the tier, legendary for legendary, epic for epic, rare for rare, with some exceptions. When in doubt, ask other people. The value of cards will be varying wildly for a while, and until we get a good price list going, check around.
Don't be scared of asking questions, testing decks and most importantly, LOSING ISN'T ALWAYS A BAD THING. As this is a TCG, sometimes you can't control which cards you draw.Who goes first?
Since you both play basically at the same time, someone still needs to take priority first and have their abilities play first.
For this, please refer to the following screenshot:http://img708.imageshack.us/img708/1536/o9yd.jpg
As you will see my name is in Green
, this means that my abilities and abilities will go first, followed by my opponent.
You can see Puffy's icon is in green, he is already hit End Turn before me, and is waiting for me to be done. Don't worry about this too much, it's more or less if you hit end turn but nothing is happening, your opponent might still be taking their turn. Regardless if who hit end turn first, whoever has their name in green will go first.
Attacks complete basically at the same time, and will always complete. Can result in a draw!The Trading Post
Another secret thing that people don't mention, is the trading post.http://img824.imageshack.us/img824/1910/vnw5.jpg
This will allow you to spend resources to do different things. Note: the first option is on your FIRST TURN ONLY, if your hand is completely garbage, this can be a good option.Deckbuilding
If you want to add a commander please see my post over here: http://lightmare.com.au/forum/index.php?topic=17812.msg41641#msg41641
Decks need to be at least 40 cards, no more than 100, NOT
including 3 commanders.So the question is how big should it be?
If you want more options, you want a bigger deck. If you want more specific cards when you need them, you want a smaller deck.Being unable to unlock some rewards!:
These are sometimes bugged and are being worked on right now. Basically if you encounter an error, and after relog doesn't work. Give it a few days, there will be a fix for it.