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Topics - opferunm

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General Discussion / Siphon Structure
« on: April 07, 2014, 08:20:55 AM »
How about changing it to x being at least 1? Feels a bit odd that you can use it for free to buff siphoners and acolytes.

General Discussion / Vasir
« on: April 07, 2014, 08:04:59 AM »
I noticed, that you can't undo your choice to pay or not for vasir.  I don't see any reason for this.

General Game Discussion / Infinity profile borders
« on: March 22, 2014, 11:09:35 AM »
How can there be so many people (I have seen two at least) with "infinity profile borders" ? The achievement states that you need 2400 ranking to unlock it and there is one even close to that atm. I know that it is rewarded after reaching that point once, but as far as i know, the overall rankings were a lot lower before the steam release. Did i miss something? Is there another way to obtain those or is it just a bug?

Deck Building / Countering Triple Warpath
« on: March 20, 2014, 06:57:21 PM »
I could currently use some advice on beating those Karani/2 Pack Leader  Decks, preferably without using verore.
Even if i manage to kill one or two pack leaders, skraar in turn 6 or 7 kills most of my defense line, with the rest hitting my fortress.
I have no idea, wheter karani is overpowered atm or not, and i don't really care; This is no whining post, i am simply looking for some tips beating those decks, which i encounter very often in ranked, lately.

Game Rules / bloodthirst
« on: March 17, 2014, 08:11:39 PM »
How does it work now, exactly? My bloodthirsty dead? (the 4/4 guy with 4 bloodthirst) does not to take damage from a single aspirant, but dies after being hit by  a 5/4 guy and an aspirant, even if his health shows 7 during the second fight.(both in the same turn)

General Discussion / Exile and removing from the game
« on: February 26, 2014, 05:21:57 PM »
So i really appreciate the new exile mechanic (altough i think it should be more expensive, but less random in general), but i think, that out of logical and also gameplay related reasons it should not trigger, when the card is removed from the game. Combined with xi or aleta, you can basically get two characters out of 1 and the whole thing is very hard to counter for a lot of decks. Most of the time those decks can put out as many cards as Flame dawn very fast, but are also a lot harder to kill, because they are not 2 but 7+ thougness.
With exile not triggering when the card is removed from the game, the decks would be slowed down a little bit, without hurting the mechanic at all ( the only card, an enemy can use to remove them on time is Cheryl).

Deck Building / Building against hehkeem/ conscripted decks
« on: October 19, 2013, 05:06:23 PM »
So i have seen them quite often in my last games and most of the time it was very hard to deal with them. Even if i wipe the board once or twice which is relatively hard against 14/14+ chars, hehkeem gets revived or another one is played out of my opponents hand. Are there any cards i overlooked, which are helpfull here, expcept for Grave rob or rush strategies?

General Discussion / Virus of Avarrach
« on: September 17, 2013, 05:04:42 PM »
Is this supposed to destroy locations (and possibly artifacts, too) or is it destroying my necropolis every time a bug?

Suggestions / Moving the end turn button (manually)
« on: September 13, 2013, 07:56:58 PM »
i play the game in windowed mode, because i'm using two screens and the game is reduced, ever time i click outside; i noticed, that trying to hit the end turn button can lead to closing the game via the red-cross-windows-thing. I think either relocating it or giving the option to modify the ui would be practical.

Deck Building / Countering Creatureless 2V/1DOD decks
« on: September 08, 2013, 08:19:49 PM »
I faced some decks almost using no character beside their commanders (usually 1 sage of ferocity and two scavengers they kill with the sage early on), which had a lot of control and used lethargy stone and sinister corruption to kill me slowly, while keeping me from attacking with veroria and their control cards.
How to counter those decks beside using Vandalize and rift to the old word?

Trading Post / Opferunm mostly searching for (un)-commons
« on: September 08, 2013, 07:28:40 PM »
I'm looking for a lot of core/rise commons/uncommons and would appreciate if someone would trade them for some of my cards,exepet for evelee, the rares and above  i'm looking for a more situational and i don't need them as much i need the rest. All of my cards are NOT platinum. If you want to trade pls pm me here or ingame; i'm also open if you want to trade something not listed as needed by me if you desperately want one of my cards (In this case only if it's a good tradeoff for me).
2x Jubalia, The messenger
1x Matriarch
1x Sydern
1x Aleta immortal tinkerer
1x Mark 1 Brimstone Battle Tank
1x Undisturbed Necropolis

1x Hidden by clouds
1x The Dragon Project
1x The virus of Avarrach

Legendary: 1x Tygris the Architect

Golden Borders:
1x Hungry Devil

Also got some Spare Core and Rise commons and uncommons which i'm not going to list, ask me for a specific card.

2x Rise dead

Suggestions / Alternative payment methods
« on: August 22, 2013, 08:39:30 PM »
Since it's officially not legal to have a paypal account in Europe under 18 years and IW clearly also has people under 18 in its target group, i'd love to see some alternative payment methods implemented and think, that easier payments could also lead to more people willing to spend money on the game.
Or will we be able to pay via steam once/if the game is greenlid?

Deck Building / Dehumanizing Nysrugh
« on: August 20, 2013, 11:47:20 AM »
The idea of this Deck is to gift nysrugh to the enemy, dehumanizing it the next turn and then using Lingbao, his will (x2) and yuanshis wrath in order to win by moral. In the early game cheap characters are used to pressure the enemy and making him lose some moral already. Those cheap characters are also used to be sacrificed to nysrugh
Something like this: Aleta's Archive - Deck
I had no chance to test this because i don't have the cards, but i thought i'd share my idea and would be happy about feedback.
If this doesn't work at all and i missed something feel free to tell me and i'm sorry.

General Discussion / questions about nysrugh
« on: August 18, 2013, 08:36:06 PM »
When my enemy gained control over nysrugh by his ability and I then kill nysrugh, who gets control over the sacrificed characters?
And does he change sides before or after abilities are activated? So if I assasinate him when hes on my opponents side and my opponent chooses not to sacrifice, who will lose moral?
I'd be glad if someone could answer this out of experience or test it.

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