« on: July 13, 2014, 12:26:00 AM »
Anyone else feel that Titan of the New World's cost reduction mechanic is a little dull compared to Ascension's other titans? In its current form you'll always need at least 13 max resource to play it and going above that makes relatively little difference. I think that in order for it to properly fit into the cycle of titans something should be done to make its ability more interesting. Here are 3 ideas that stick to the current focus on resources but do it in slightly more exciting ways than the current form.
1) Bigger rewards for going above the minimum requirement. Currently TotNW costs 12 if you have 13 max resources, 11 if you have 14, 10 if you have 15 and so on. This change would make it so that you still need at least 13 max resources to play him but his cost goes down far more at 14 and up. For example he could cost 24 and have his cost reduced by 4 for each max resource you have above 10. So at 13 max resources he costs 12, at 14 he costs 8, at 15 he costs 4 and if you somehow manage to get your max resources to 16 then he becomes completely free.
2) Base his cost off the number of bonus resources you have from cards like Wealthy Noble and Brings Life by Passing. For example a 16 resource card that costs 1 less for each bonus resource you have. Got 3 nobles? He costs 13 resources so you'll need the full 10 base resources to go with your 3 extra. Got 3 nobles and a BLbP? Now you can play him on turn 8 when you have a total of 12 max resources.
3) Warpath are meant to be the best at ramping up their resources, so reward players who get ahead of the competition by reducing his cost according to how many more resources they have than the enemy. For example a 15 resource creature that costs 1 less for each max resource you have and 1 more for each max resource your opponent has. With 3 nobles you should be able to play him on turn 9 for 12 resources as 15-12+9=12... but of course, that's only if your opponent hasn't played any resource boosters of their own. Also serves as a deterrent to cards like assassinate and ascended xi.
So, what do people think of these suggestions? Have a favourite? An idea of your own? Think he's fine as he is? Let me (and, more importantly, Lightmare) hear your opinions!