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Messages - Snarley

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1
Game Rules / Re: Infinity combo's?
« on: November 25, 2012, 03:15:36 PM »
There is a difference between a voluntarily entered loop and an accidental one. Magic has lots of both, I'm hoping this game has lots of one and none of the other. From a coding perspective loops are to be avoided like the plague in things like this. You can and will crash the server... I've seen it happen.

PS. In Magic if you enter an involuntary loop the game is a draw. For all other loops it's entirely about whether the player concedes or not. The Splinter Twin combo is known as the combo everyone knows but no one ever sees. The opponent always scoops if they can't stop the combo happening.

2
General Discussion / Re: Single Card Discussion: Unstable Bomb-bot
« on: November 25, 2012, 03:08:59 PM »
Head bashing indeed.

Card looks very good though. I like it.

3
General Discussion / Re: Single Card Discussion: Agent Coyle, Mechborn
« on: November 24, 2012, 04:28:06 PM »
a) you don't need to keep track, the server does.
b) if you wanted to: stacks = ((currentAttack - originalAttack) - otherEffects)/2

4
General Discussion / Re: Single Card Discussion: Agent Coyle, Mechborn
« on: November 24, 2012, 04:13:48 PM »
For those unfamiliar with what I am referring to, here is a run down of how power and toughness are calculated in MTG.

Set>Alter>Counters>Switch

Set: Effects like this one where the creatures power and/or toughness is set to a given value in this case 15/15.

Alter: Effects like the buff ability on this card that give a buff or debuff to one or both.

Counters: Magic's way of giving permanent buffs or debuffs.

Switch: Power becomes toughness and toughness becomes power.


Basically if he had 2 applications of the first ability and then was transformed you would apply P/T Layer 1 which is set and then P/T Layer two which is Alter, the alteration would be +4/+4.

Still not hugely relevant but I thought it might help to explain how I have formed my opinion and argument.

5
General Game Discussion / Re: Hotfixing problem cards?
« on: November 23, 2012, 03:57:44 PM »
Hotfix bad, fix bad, ban less bad.

6
General Discussion / Re: Single Card Discussion: Agent Coyle, Mechborn
« on: November 23, 2012, 03:56:04 PM »
The easiest one to equate here I guess would be Inkmoth Nexus with some +1/+1 counters on it. Each turn it becomes a 1/1 creature again and still has those counters on it. If I was to the use Tezzeret, Agent of Bolas to make that Inkmoth a 5/5, it's +1/+1 counters would still apply.

Again, "transforms" most definitely needs some clarification here. Is it an entirely new object or is it the same object with new attributes? Two very different outcomes.

7
General Discussion / Re: Single Card Discussion: Agent Coyle, Mechborn
« on: November 23, 2012, 03:51:56 PM »
That's the opposite of how MTG works. Let me find you an example.

8
General Discussion / Re: Single Card Discussion: Agent Coyle, Mechborn
« on: November 23, 2012, 03:30:49 PM »
Why do you think that?

9
General Game Discussion / Re: Hotfixing problem cards?
« on: November 23, 2012, 03:21:10 PM »
Paper TCGs can and do update the text on cards. I feel that their reasoning for not doing so in the case of "broken" cards is more related to keeping the game flowing and not confusing people.

I am for a banned list if necessary.

10
General Discussion / Re: Single Card Discussion: Agent Coyle, Mechborn
« on: November 23, 2012, 03:17:29 PM »
There is a big difference between this creature gains +15/+15 and this creature is now a 15/15. In Magic we call these the power and toughness layers, they are applied in a specific order and achieve some very different ends. I'd imagine the client for this game will also have a very well defined way to calculate these things. Most likely it will update the instance of the coyle object changing its type and attack/defence characteristics but not altering any effects currently on the object.

11
Game Rules / Re: Tournaments and game length
« on: November 23, 2012, 01:48:54 PM »
Fantastic :) Draft is where I plan to spend my time in this game.

12
General Discussion / Re: Single Card Discussion: Agent Coyle, Mechborn
« on: November 23, 2012, 01:47:45 PM »
In that case it requires even more clarification. What exactly is meant by transforms? Does the existing card become the dragon or is it replaced with a dragon.

13
Game Rules / Tournaments and game length
« on: November 23, 2012, 01:42:42 PM »
I'd like to know how the length of a game will work in a tournament. Obviously a tournament can't have games going for several days. What is a likely time limit? Will I be able to apply that time limit to my casual games if I don't want to be waiting hours for my opponent to lock in their moves? Also how often are tournaments likely to be? Will I be able to play in a tournament every day of the week? Even multiple times a day?

Also how long do we have to wait for drafting to be implemented?

14
General Discussion / Re: Single Card Discussion: Agent Coyle, Mechborn
« on: November 23, 2012, 01:35:29 PM »
Is transform a keyword? This needs a lot of clarification.

15
General Game Discussion / Re: Decisions, decisions
« on: November 23, 2012, 01:56:22 AM »
All of these things are true. Although I did take up commander eventually and made as competitive a deck as possible for it...

The merged deck format just doesn't appeal to me, I want to build my deck and then through skill and better knowledge of the game beat my opponent with my stuff. I understand that lots of people want to play a game just to have some fun. I personally get my fun from winning or playing a really tight game.

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