Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Noobshock

Pages: [1] 2 3 ... 15
General Game Discussion / Re: Short-lived comeback
« on: July 27, 2015, 01:36:59 PM »
The game shows the card being discarded successfully, then after showing it being discarded, it gets played. Even if it made sense rules-wise, the way it translates visually is completely counter to what's actually happening. Is there really any debate on that? Is it ok that the game shows something that's not actually happening?

If it made any sense visually, aka Denial doesn't appear to send the card from hand to graveyard, then there wouldn't be any possible way to misinterpret it would there?

General Game Discussion / Short-lived comeback
« on: July 27, 2015, 11:14:25 AM »
So yeah I come back to the game to check out what's new, improved etc, because hell if this game got proper treatment when it comes to bugs/UI etc it would definitely make its mark, but I draft a 3x Warpath, and two games in a row I use Denial of Magic (with initiative) just to see my opponent able to play the discarded card anyway, AFTER it's gone to the graveyard. It literally animated back out of the grave just as an extra "screw you".

Didn't really make me want to stick around. I do hope one day the otherwise good game that's behind this messy code and UI gets a proper chance. Still doesn't appear to be happening soon.

Well, bringing in new players while you take a literal dump on player retention won't do much. It's really not rocket science to see where this is going: it'll still be a smaller playerbase, with more of a state of flux than your average CCG.

I was hoping for a contender to MTG, looks like this will be even more niche "because it can".

When Teremus opens this with "this will probably be the most controversial post I've ever made", it's not controversial because he's going to talk about rotating sets, but because he knows that taking out a faction, which comes with an identity and playstyle, is something players strongly connect with and taking that out will predictably upset a lot of players.

That's why Teremus expects it to be a "hot topic" from the get go. If this was about rotating sets like in MTG where you'd still be able to play Red/Green next set with the same art themes and mechanic types, nobody would really give a damn and this would not even be considered remotely "controversial".

The positivism here is pretty amazing considering the game still struggles to see more than the same dozen familiar faces in trade chat. Make sure it's really positivism and not just burying your head in the sand though.

The elephant in the room here, which nobody addresses but will definitely be felt at the player numbers level, is that the MTG "equivalent" of this isn't rotating out a set, but a COLOR.

The #1 problem here is that people are attached to factions, just like they would be to a certain color or color combination in magic. This is not at all comparable to set rotation in MTG for that very reason. MTG can rotate all they want, you'll still be able to play BlueBlack if that's your thing, and most likely feel at home with familiar mechanics and playstyles.

I personally think it's a bad choice on LM's part, because it just dilutes one of the strongest pulls to a card game where such and such color/faction work with a certain identity/theme, and when your favorite is left behind, it will suck, no questions there.

Plainly speaking, I think this is something you may be able to afford with you already have a strong, large enough established playerbase that the hit from a faction leaving development space won't be "felt" too much. Right now with the player numbers and what they will be in the foreseeable future (even being optimistic), I highly doubt this plan will turn out to be a good idea.

General Game Discussion / Re: Black list
« on: September 21, 2014, 08:23:39 PM »
The problem with that is who decides what the limit is? Trade value is VERY subjective.

I've given people great trades when I really needed/wanted a specific card and didn't mind giving away value for it.
I've given people harsh trades when what they want is in high demand and low supply. I'm not going to shoot myself in the foot by taking a crappy deal because it says such and such on some tier list.

For example, at some point tons of Sleepers players wanted Tome of the Dead, 3 per deck ofc unlike some cards you'll only play one or use in command. And there didn't seem to be that many Rise boosters in circulation, because people were literally begging for Tomes even though I wasn't offering them in WTT. So yeah, sure I'm going to shark away in that kind of situation.

News and Developer Talk / Re: Art Show with Martin Johnson!
« on: September 14, 2014, 05:00:45 PM »
Very interesting thanks for the video.

News and Developer Talk / Re: What is Lightmare up to?! This and more at 11.
« on: September 14, 2014, 04:57:52 PM »
Personally I see bo3 as mandatory for any game taking its competitive aspect seriously, so it would definitely be a requirement for ranked.

For standard I'd say keep it as a toggle option. There will be people, myself included, who want to play "casual" games with the added complexity and possibilities of sideboarding.

General Game Discussion / Re: Infinity Wars 2015 discussion.
« on: September 05, 2014, 12:21:40 PM »
The new client move was the best news I've heard in a while about IW. It is definitely needed. Hope everything works out.

General Game Discussion / Re: new to game and going to be streaming it
« on: September 01, 2014, 07:05:21 PM »
Welcome! It's still rough around the edges at this point but it's a good game.

General Game Discussion / Re: Animated Forum Avatars
« on: August 21, 2014, 07:15:10 PM »
if you're still active, I'd love a Ritual Master :D

General Game Discussion / Re: Poll bomb bot and shikana change
« on: August 21, 2014, 03:41:02 PM »
Mass Death has counterplay in the sense that if you see 2+ purity verore, you know you have to account for Mass Death.

I believe the new Bomb Bot should be 2 purity, personally. Boomy although uncommon is a close enough neighbor to compare a few things.

Shikana needs to come into play before she's sacrificed anyway so you do get at least one planning phase to move things around.

News and Developer Talk / Re: Infinity Wars "Gold" Status
« on: August 20, 2014, 10:15:43 PM »
I think Wholesale Slaughter looks awesome.

General Game Discussion / Re: Morale Loss: Sacrifice and Removal
« on: August 19, 2014, 06:44:57 PM »
cause it was killed, then IF it's killed, it's removed from the game.
killed = morale loss

General Game Discussion / Re: End of turn indicator poll and discussion
« on: August 19, 2014, 03:52:41 PM »
GJ Aldin you win an internet.

Pages: [1] 2 3 ... 15