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Deck Building / Re: Your Favourite Deck
« on: February 27, 2014, 01:26:42 PM »
Mono exile. It looks extremely good on paper though on actual matches I found it kinda lacking. Really enjoying it though since it reminds me of the old Wonder-Dog deck of MtG.

Aleta's Archive - Deck

Deck Building / Re: DECK BUILDING GUIDE (Poga)
« on: February 25, 2014, 05:52:21 PM »
+1 good job.I think it deserves to be stickied  8)

General Game Discussion / Re: Forum Avatar Images
« on: February 25, 2014, 09:54:16 AM »
Could we please get Flame Dawn Fanatic? I think it looks awesome  ;D

And I don't think I saw it anywhere

Deck Building / Re: Your Favourite Deck
« on: February 25, 2014, 09:18:46 AM »
Sometimes, I like putting Bad-Bots on Mammoths.

This is evil  ::)

Hope we won't see Mammoths with Jetpacks and lazor eyes soon...

General Game Discussion / Re: Free to Play or Pay to Win?
« on: February 25, 2014, 09:13:57 AM »
The game is definitely not pay to win, my reasoning is simple:
I paid ~20 euros for packs to preorder all of it in Infestation.  I am usually around 20-25th position of ranked elo for preconstructed. And my collection IS tiny, lawl I actually traded to get some uncommons for my deck  ;)

Considering what money sinks CCG/TCG can be I consider this just a small sum of what could be needed to reach said position on most card games.

My friend and also apprentice is mostly prancing around on a tweaked WP reward deck and i think his rarest card in there is just a Skraar and is managing 25th to 35th. He hasn't spent a dime.

We both haven't hit a wall on increasing our elo (to clarify, a point where we lose/gain the same and can't increase it further because of either skill or cards).

For me this is free to play. Yes you can go faster via buying more packs/cards.BUT!

Remember these games don't magically appear and some people don't sleep to answer questions in chat on a BETA game. Hell, companies with subscriptions each month have WAY worse customer/community support than this.

The next time you lose a match ask yourself if the problem was better cards from your opponent, better strategy, better deck balance or if you were simply outplayed. Sincerely almost all of the times I lose is simply because I got outplayed/outcomboed and not because of the quality/rarity of cards.


Suggestions / Re: Just Some Suggestions (Updated #1)
« on: February 25, 2014, 08:01:02 AM »
I would like to see an "observe" action so we can actually view matches of our friends. Obviously considering the nature of the game, all hands should be hidden.

Also unless I miss something there is no option to Sort by rarity/soulbound so one can quickly view viable cards for trades.

Edit: Nvm have missed some points on to be featured stuff, my bad  ::)

Deck Building / Re: #1 Bears
« on: February 25, 2014, 07:38:13 AM »
I can BEARly grasp the awesomeness of this deck :D

The enemies will BEARly see what hit them!

The might of this deck is  UnBEARable!

I would also like to test it with my BEAR hands.

Though I do not see the one bear to rule them all! Winnie the Merciless!

edit: More BEARS :O

Deck Building / Re: Low cost minions abuse building
« on: February 25, 2014, 07:21:12 AM »
You can go uber rush with bromich aleta suffer and ritual master then only creatures in deck are worshippy unstable demon and sacculus. A normal mindless turn 5 wins. Not grade S deck
but grade A+ for sure.

Hm... That should make a more pew pew deck than the "standard" Ritual Master/Sufferer/xi or zunshen.

I dislike those decks because you can hardly implement any utility/counters (when you discard the assasinate/rift to the old world first turn you can facepalm a lot :( ) Though with the above on turn 4-5 I doubt there will be much need to counter anything...

Will be testing!

General Discussion / Re: Warpath Tempo. . .
« on: February 24, 2014, 08:13:42 PM »
Prophet, Pack Leader and BlBp in command

WP ramp just got crazy, add three nobles and three BlBP and it almost guarantees a turn three Prophet which is insane.  Combined with Untapped wilderness and taunt/fight and I get free resources for playing a free/nearly free card.  I love it!

Not having Prophet i can't confirm this but untapped wilderness along with kirana is indeed awesome, you can basically summon 2 3resource beasts for free :D

General Discussion / Re: Warpath Tempo. . .
« on: February 24, 2014, 02:11:11 PM »
I would also like to suggest another deck which comes hand in hand with Kirana on commander zone (namely you need 3 purity so BlbP on command also)
Aleta's Archive - Deck
On current meta most decks use CoV or firebolt making the wealthy noble an easy target. Thus my first turn most times I ended up buffing him through Aleta and not placing him. As a result the 2 cost on BlBp isn't that much of a drawback

The whole deck is an attempt to balance "9 cost" because:
1)1 turn: buff Blbp
2)2 turn: Place BlBp
3)3 turn: Place Kirana
4)4 Turn: You have 5 resources and each WP card gives you 2 resources. So it is possible to either go 3x3 cost beasts or 1x4 cost 1x3 cost and 1x2 cost.
5)5 Turn: Summon as much as possible while MAKING SURE that you enrage what needs to be enraged. You lack pack leaders but Aleta is your friend to make those enraged furry thingies outlast whatever is opposite of them. Remember, through Kirana you have more creatures that are anyways beefier than the opponent's. Nothing says business like an Enraged Hulker/Dropbear buffed even once by Aleta.
6)6 turn: Ask yourself: Do I have a pack leader?
If not focus on enragable beasts, especially the Adorabear of Doom or Skraar's soon to be unstoppable youngling
If yes I wonder why it is still on your hand

This deck is still a work in progress since I am on the drawing board trying to balance the 2-3-4 card costs in order to have the strongest possible summons on round 4 and push on round 5. Pack leader can sure be viable and possibly better in place of Aleta but it just feels too bad to do nothing on 1st round :(

General Discussion / Re: Just something quick
« on: February 24, 2014, 01:42:12 PM »
Why do you think everyone from Genesis is trained to run away at the sight of a Skraar  8)

Skraar smash!

Am I only the one that finds it strange that Skraar's young enraged has higher stats than Skraar? I do understand the enrage part but still... I actually pictured an angry toddler puffyslapping a bodybuilder...  ::)

General Discussion / Re: Call the Warpath
« on: February 24, 2014, 01:33:18 PM »
Adorabear, I actually thought of implementing it on my wall of text above! We think the same, props!

General Discussion / Re: Princess Hinekri Worshippers!
« on: February 24, 2014, 12:59:39 PM »
All hail the QUEEN (Princess) may the assasinate ever miss her!

General Discussion / Re: Call the Warpath
« on: February 24, 2014, 12:37:09 PM »
Tbh I don't consider it OP to the point that I mainly run a warpath deck got it and never use it.

14 resources is a lot and to clarify:
I assume that most decks use either 3 Nobles or 3 Life by passing, I myself use a life by passing on the command zone (need the 3 purity for Karani which is also in command) I also use 3 nobles.

Even against decks that you need to wait it out a bit, I have rarely seen myself end up with more than 12 resources because:
1) Most players will target Life by passing or Nobles with firebolts/heatwave/ lighting blast/ ransackers etc because by killing them they can slow you down considerably. Also Noble has a huge morale penalty.
2) I assume that the opponent cannot do anything about them and on the 10th turn you have 12 resources. On the 10th turn you have drawn 10-12 cards including the 5 trading post cost to draw extras. Chances are that you also have drawn at least one more Noble/Bring life by passing so you now have 12 resources
3)I assume you haven't used any assasinates (remember Warpath deck so no other staple removals except Fight and the monkey guy)
4)I assume that this is a battle of attrition and neither you nor the opponent have overpowered one another after 10 turns. This is highly unlikely since by that turn Endless Horde would have stomped you, Exiles would either have pushed through or lost, CoV would have landed a mass death or would have one on hand, DoD would prolly have either 40/40 balanced warriors or dozens of 3/3 happy flyer guys, Flame Dawn should have won or lost long before that turn, GI should an ultra-mega-death flyer robot or more.
5)So despite all the things before you are in a battle of attrition and you need to pay 9 for 2 turns to increase your max resources. Which means you lose most of your resources of 2 turns. Despite the hard battle on the battlefield I will also assume that you survive.
6)So now it is 12th turn, you have 14 resources and you play Call of the Warpath and you are ready to say GG to your opponent and already see your name written on golden letters stating you did 300 dmg in one turn
7) Calamity/Mass Death/Terror/Verorian Keep/Demon of fear/Tome.
8 ) The enemy actually saw you for 2 turns sitting on your hands and instead of drawing cards and trying to gain the upper hand to "increase" your max resources. The deduction is pretty simple

My point is that the games almost never last so long, it is predictable, easily counterable and by having it in your deck is merely card advantage for your opponent since it is a dead weight if it is in your starting hand. It can sure grant victory, it is a strong card but imo hardly viable. Don't forget IW is a game where the tempo of the matches increases exponentially as the game draws out.

General Discussion / Re: Is Verore too strong?
« on: February 24, 2014, 10:51:57 AM »
Is Verore too strong? yes and no.
Yes because it can basically provide a counter (on 2 purity!) to most decks.
1)FD rush? heatwave it to pieces! until you setup some defence and cackle while watching them trying to deal dmg while Bromich is kidnapped!
2)Warpath unstoppables buffed over their heads through packleaders/enrage? Death Ray them! They dodged? Mass Death! They still dodged? No prob put a Veroria keep and watch them suffer! They can still keep an unstoppable up despite all removals? Demon of fear them!
3)Exile/Sleeper or DoD discard deck? Peril of command their Ritual master! And watch those petty demons get crushed against the hydra. Or time Mass Death well and watch a worshipper reach stats never seen before!

No because "theoretically" if you expect certain actions you can void most of their removals and gain card advantage.

The problem is Mass Death can negate that card advantage in an instant. Annnihilate now is a sure to kill card no matter the positioning. Peril of command if used on a high resource commander meaning there is no chance to be played before is also a sure kill against an opponents key card.
CoV if used against even an experienced player that does dodge most removals can in the end buy time. Time means new cards drawn per turn, more resources to use and draw/cycle more cards. I cannot stress out the turns I waited with a warpath deck waiting for a mass death to land to switch to attack and face a second mass death or a Veroria keep simply because the CoV user had the TIME to draw more cards. Add in also the factor of Demon of fear who can also buy precious time to draw more cards.

I am ashamed to say that using the Warpath I love the only way to beat a decent Verora deck so far is push them to use Verora keep, make them maintain a fake sense of safety then Rift to the old world and one shot them.

Imho CoV is not overpowered, it merely offers the chance of a 50-50 win through Mass Death no matter the circumstances. After that there are mind games between the players which I wholeheartedly enjoy.

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