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Messages - PickledCarrots

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1
I haven't played this game in awhile (sorry Ceces) what happened to Chess?

2
General Discussion / Re: Single Card Discussion: Devil of Despair
« on: April 30, 2014, 03:26:14 PM »
Come on WWKnight.
I know your sad, that the Exiles don't roflstomp every other faction as Warpath does with the Karani or the hunted dragon decks.  But please stop this nonsense about: "exile are so weak, buhu"  As shown by several players, for example  Manchy, Abomination and Crescill were so powerful, that they have to nerf them. In addition they needed to nerf the Ritual Master to balance the game. And still you tell everybody Exiles are so weak.

I give you a reason why so less players play Exiles:
1. Newest faction.
2. No simple, i just stomp my enemy, tactics.
3. Demons and a lot of bad guys and no shiny knight with angels blessing. (My guess that the angels will be pretty popular.)
4. There super awsome cards like Devil don't see much play because nobody has them. Even I got an Agent Coyle Zomborg but neither Devil nor Hinekri.   

And despite the Exiles not seeing often in constructed, they are always a fearsome enemy. Even if the weren't, you can't solve problems (if there are any) with some cards that are way above the curve.

I'm sorry but this is crazy talk. No one plays Exile because they are in fact the weakest faction by far.

The lack of flyers, hard removals, good tricks, purity combinations, health, good legendaries, makes them an absolutely push over.

As for Abomination every faction have a counter to him. 6 cost is high and most games are decided before then. The Devil is one of the weakest rares in the game. You have to build your whole deck around him and against competent players you cannot drop him on turn 3 and see him survive.

@Noobshock. The Devil of Despair is horrible versus moral decks. Yuanshi's Wrath + Heatwave can end   the Devil. Plus some people can Winds of War which can also kill them in 1 shot.

Even if for some reason the moral deck doesn't have any direct damage spells, 5 damage per turn is laughable. Without creatures to consume how can they get more health or attack? Ritual Masters will be dead before the forth turn versus moral decks and that's if you are very very lucky.

3
Deck Building / Re: Starting Rift runs, some input would be nice!
« on: April 14, 2014, 07:43:33 PM »
Anomaly.

Purify is great but it's situational but can be a dead draw. Anomaly is never a dead draw.

4
General Game Discussion / Re: In-game Title Giveaway Final Round!
« on: April 14, 2014, 02:03:30 PM »
Now you can say I won! IGN = Forum handle.

5
General Discussion / Re: DoD and CoV
« on: April 14, 2014, 01:57:47 PM »
Well DoD generally needs 3 purity cards that are worth a damn.

Every faction needs more 3 purity cards even CoV. Building 3 purity decks right now is pretty boring.  :)

Also to add to OP's post. Because CoV actually have removal (and how!), technically speaking CoV have much more moral depletion than DoD. From my experience in a 3 purity deck, CoV is much morel likely to win by moral than 3 purity DoD.

6
Trading Post / Re: My trade list
« on: April 13, 2014, 09:41:09 PM »
Hey Tally, might I suggest you use google docs? Much easier to share and view.

Most people don't download excels sheets due to viruses and the off chanced you get tally whacked.

7
General Game Discussion / Re: In-game Title Giveaway Round 4!
« on: April 13, 2014, 05:20:40 AM »
Trying again. IGN = forum name.

8
General Game Discussion / Re: In-game Title Giveaway Round 3!
« on: April 12, 2014, 03:27:58 AM »
Again, ign same as forum name

9
General Game Discussion / Re: In-game Title Giveaway Round 2!
« on: April 11, 2014, 03:00:52 AM »
Me pick!

10
I hope we're not actually expected to pay those extortionist prices. 2100IP for 4 cards vs 1050IP for 3 cards, or only LP? I suppose the target audience is small here.

Possibly the most inflammatory comment from me directed at LM, but seriously? On top of everything else that can go wrong with this Star Trek thing...

What 4 cards? I thought it was 20 cards per faction? Please tell me there was a mistake somewhere...

11
General Game Discussion / Re: In-game Title Giveaway!
« on: April 10, 2014, 02:48:47 AM »
Phaser set to win.

12
You can always do this:

https://www.dropbox.com/s/3c32shuskk4jlfn/Screenshot%202014-04-05%2023.28.16.png

It doesn't work all that well (like most exiles combos hehe) but it's fun

First turn, sac sac  :)

Then sacrifice Aspirants, Sacs, and anything you can. Kill Nysrugh.

Play Sac from command for Final Hammer.

13
General Discussion / Re: Mega Unit 03
« on: April 05, 2014, 05:51:06 PM »
I concur, it's just too weak. The fact that it's so much smaller than Mega Unit 01 even though it costs more...

I agree with pretty much everything said, but MU1 actually cost 12 over two turns, so MU3 actually has a lower cost and better tempo. But honestly, they both kinda suck. MU2 is where its at 8)

At least Mega Unit 01 have combos and synergizes well with GI. MU03 is borderline useless unless you play an Endless Drone deck, and even then...

14
Trading Post / Re: LF Martyr Golems
« on: April 05, 2014, 02:08:54 AM »
Not a problem.  Ive got what I need.  Got about a half dozen spare martyrs rolling around.  Was going to help a guy out.  Glad to see you got them for some weekend play.  Happy hunting.

I have a mental picture of your wife telling you to pick up those Golems laying around the house.

15
General Game Discussion / Re: 1 cm tall clay Unending Drone
« on: April 02, 2014, 01:24:14 AM »
jpg?

...
...
...

I'll show myself out.

Translation: "My meager art appreciation skills cannot stand up to your talent so I will instead attempt to critique your technology usage as my contribution to feedback on your work."

That was a bad attempt at a joke, I don't get the technology usage part though. Sorry CG.  :-[

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