Nope. Trust us, we on the QA team are looking forward to this as much as you guys are. There is no ETA but it is on the horizon sooner than later.
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Getting back to verore being ridiculously efficient in general, how silly is it that both annihilate (4 resources) and perils of command (5) can both target the command zone? Of course anni is 3p only, but I think it's still pretty silly. If you run 3p, is there one reason not to use 3 annis in the first place? And if you put a peril of command or two in there, GL enemy commanders.
And you know what? After all, who gives a puffy if they have plenty of ways to kill commanders? BUT IT COSTS 4 AND 5 RESPECTIVELY (aka peanuts for killing commanders), WITH NO OTHER DOWNSIDE. AAAAH! /runaround
Maybe I missed it while skimming, but why on Talich is Kidnapper on a list of kill cards? Last I checked kidnapper is just a prolonged temporal anomaly...If you have no removal to kill the Kidnapper, then the character he targeted stays removed. Not every faction can kill off a 5 hp character in the support zone.
You started talking about kill cards, implying cards that send the target to the graveyard. I see kidnapper more as delay/suppression instead. Am I missing some mechanic that lets kidnapper kill the target?