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Messages - opferunm

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Deck Building / Re: Conscript the ghost deck
« on: April 24, 2014, 07:15:32 PM »
As most of the readers here doesn't bother to read my other post, here some clarification:

I'm mostly fine with the ghost knight - evelle combo as long the ghost knight is alive. However as long as you can continue that combo from graveyard, it's not okay.
I'm pretty sure evellee can't even target the graveyard.
Edit: If she can somehow target the knight in the graveyard, this is certainly a bug and will be fixed.

Deck Building / Re: Conscript the ghost deck
« on: April 24, 2014, 04:22:46 PM »
If the knight would cost more, wouldn't this even strengthen the combo??

Deck Building / Re: Conscript the ghost deck
« on: April 22, 2014, 05:53:01 PM »
Or to not run the deck like that because Evee/Ghost Knight is a known bug.  Exploiting known bugs is specifically against the rules.
Could you please provide a source? I understand that ghost knight shouldn't work when sacrificed or out of the graveyard, but Evellee/Ju-lin does also work and noone ever said it was a bug.

I think you guys really underestimate her value (mostly because you are thinking within the current meta and DoD's present state) when it comes to tempo. Sure, you're not going to win with 3/3 tokens (well.. probably not) but you can waste a crapload of your opponent's time unless there's an AOE clear or unstoppable, and that in itself is a big asset.
If a card is weak in the current meta but could possibly become op in a hypothetical changed meta, there is no need to change it now. Right now changing xi would make worse, because she is essential to some dod decks (not too powerful). She is not weak and an interesting card, but not more.

General Discussion / Re: Ascension Card: Inspire
« on: April 18, 2014, 08:40:26 AM »
It is still a lot more expensive than death ray and dual purity^^ So there stays the blocker argument and everything demonspecific you can do.

Deck Building / Re: Azetsu's deck collection (work in progress)
« on: April 17, 2014, 08:04:14 PM »
Does Shikana return when he kills himself with infect?

In a resource based game, power is tied to cost, thus the meaning of OP is equivalent to being under-costed. Every card is balanced against its cost.  Every effect has a resource cost it is valid at.

With each OP card or each autoinclude card, the pool of legitimate choices shrinks, creativity decreases and the "deckbuilding" element of a TCG decreases as the decks increasingly build themselves.  If costs were raised to a point where the current auto-include cards where being played at less than 3 copies for those factions, then this would indicate the game has become more balanced (Wealthy Noble is a good examples of a card that is 100% auto-include - the question is not "Should I include it?" But rather, "Can I justify not including it?").
Normally power is tied to a cards cost, but i still think, that a 100 cost "you instantly win" character would be a bit too strong with certain reanimator strategies^^.
Personally, i think a single card is OP, when the card adds too much to an existing type of deck and defines a whole meta which requires you to play very specific counter strategies to stop it. Examples include Pre-nerf Karani and breeders (in combination with trickster monkey) pre rise. Normally a deck can be Overpowered, if it either forces counterstrategies which are completely useless against most other decks to get a decent winrate against it or it is just has too high winrates against any deck. (Clearly those things are just impressions and it's impossible to measure). A single card can only be Overpowered as a part of an overpowered Deck, else the card is just strong but no problem.

Deck Building / Re: Evelle decks
« on: April 14, 2014, 06:25:35 PM »
The only viable deck i know of is A 2 verore deck with evelee and two Hellkeepers in command.

General Game Discussion / Re: In-game Title Giveaway Final Round!
« on: April 14, 2014, 07:45:53 AM »
titles are nice

General Discussion / Re: Let's grade the Tiple Parity Cards
« on: April 13, 2014, 08:15:39 AM »
I see, but i still think that it isn't too easy to survive long enough to get out lanstead, some decent character(s) and shield generator against most aggressive decks. And you have to draw 2 specific cards.

General Discussion / Re: Let's grade the Tiple Parity Cards
« on: April 12, 2014, 06:53:50 PM »
Re shield generator.

My argue of the death.

95% sure that's this player i talk.
I won't say you how he do (his deck, his talk), but look:

14.    Stingeris    1993

He use only one deck with shield generator. If you don't have a destroy artefact card in hand when he play shield, that's too late to say prayers.
Not bad for a weak card, no?
How does he sustain it?
I know the cards effect is pretty strong, but the costs aren't too low either.

General Discussion / Re: Ancient Aether change suggestions
« on: April 12, 2014, 05:29:07 PM »
This card is good as it is because wp tends to rush atm.
If verore can stop the rush they probably don't have too much health left.
So the wp player can either attack unharmed because verore takes damage for abilities or he can slowly whittle down the remaining hp.
In my opinion, a card that is fairly strong against certain decks, average against some and too weak against some others doesn't has to be changed.

General Discussion / Re: Ascension Card: Inspire
« on: April 11, 2014, 04:58:45 PM »
Why do you think void split is so strong? Did i miss something? (ma be likely) Or do you mean good as in good and interesting design?

Most decks don't even run hidden by clouds and it doesnt have unstoppable. The change weakens other karani strategies which have been a lot more powerfull, so this is not really a problem in my oppinon.

General Discussion / Re: Siphon Structure
« on: April 08, 2014, 01:06:36 PM »
I don't think that it is overpowered or something like this, it just feels a little weird for me. If i'm alone with this opinion, than there's certainly no need for a change.

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