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Messages - Adorabear

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1
That's the nicest "flame" I've ever seen  ???

If this is flame whats water :P

2
Is this the second or third time youve left? Im losing track :P

3
General Game Discussion / Re: Infinity Wars Avatar Contest - Results
« on: April 17, 2017, 08:33:41 AM »
Thanks Ori that explains it very clearly :)

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General Game Discussion / Re: Infinity Wars Avatar Contest - Results
« on: April 03, 2017, 04:10:48 AM »
Out of curiosity... why 21 IP? Just wondering why he settled on that specific number lol

5
General Game Discussion / Re: An untapped resource
« on: March 16, 2017, 01:14:23 AM »
Thematically you might say, GI is a bunch of robots, who cares if they die, they shouldn't affect morale? Well, flavor-wise low morale on robots makes sense, but balance-wise as a win/lose condition it doesn't.

Hehe good point. Although the human commanders and soldiers might be demoralised by seeing their robot army in pieces. Very depressing to see your uber mech warrior turned into a pile of rubble. But if the Omnimind was commanding the army it wouldn't lose moral so thats a tricky one. Though it might still withdraw after taking x amount of loses due to its calculations. The robot AI's might be programmed to be very cautious so as to never risk complete destruction.
Perhaps GI could have lower moral costs but for each GI purity you have in command you start with 10 less moral. (Not a real sugggestion btw just musing about the thematic)

6
General Game Discussion / Re: An untapped resource
« on: March 16, 2017, 01:05:35 AM »
Yea lets make control decks incredibly boring and 1 dimensional??

Strawman that doesnt even make sense. You think that carefully choosing legendaries would make the game boring and 1 dimensional? Whats wrong with you lol.

You don't need to have a win condition, you just purely focus on defending and win by default.

Has literally nothing to do with using moral to help balance legendaries. Unless legendaries are the only cards in the game. Also you just contradicted yourself within the space of 1 sentence claiming you dont need a win condition and then going on to describe a win condition.

Sounds boring AF, you're taking away the intricate balance that makes control a fun style of play. The balance between defending and committing to your win condition, playing a game of how greedy can I be? That's what makes control challenging and interesting to play.

The strawmen you set up sound boring do they? Whats being taken away? How? What are you talking about?

Moral is a failed mechanic. It was designed to prevent people from sending endless armies into each other. But literally no thought ever went into it.

Thought was put into it... and it was great and did its job perfectly when that was the case. Once thought stopped being put into it, THEN it quickly became at best irrelevant and at worst toxic.

Really all im saying is that as a design team we need to be intentional and purposeful about what moral costs go on cards. To the same extent that we consider the other stats on the card like attack or cost or text. And your response is that you find putting thought into card design is boring? Come on socks I expect better from you.

7
General Game Discussion / Re: An untapped resource
« on: March 15, 2017, 03:18:16 AM »
Oh it certainly would shake things up, though theres no need to rely only on it, merely use it. Any particular reason you think that is 'insanity'?

8
Yea pretty much common sense. All info should be easily viewable in the client. In fact people shouldnt really have to look for it at all.

9
General Game Discussion / An untapped resource
« on: March 15, 2017, 02:12:54 AM »
One thing that I feel is an untapped resource is moral costs and it could potentially be the chosen one who brings balance to the force. When I started way back in core all the cards in the game had very deliberately chosen moral costs as a balancing tool. It was a cool and innovative feature which helped hook me on the games potential for long term balance. A great tool/counter weight to power creep. Since the very first expansion set though that has not been the case and today many sets later moral costs are basically arbitrary. When adding cards to your deck at no point do you stop and think if a cards moral cost is too high to fit into your strategy.

We could quite easily bring back individual cards moral costs as a factor with legendary cards and epic cards. If we gave legendarys extravagant moral costs they would have a drawback almost regardless of their other abilities, we could afford to give them stronger flashier powers. We could make them the feel good cards that people want without making the game pay to win.
For example Marina is super strong right now. But if she had a moral cost of 20 or 30 you are going to have to really think twice about playing a second one out if the first one dies. And if every other legendary has similar moral costs the game can never be pay to win because it would simply not be viable to pack your deck full of legendarys. You'd have to pick a couple that really help the deck and then use them sparingly. That to me is the sort of thing that emphasises quality deck building and in-game decisions

As a bonus it also makes sense thematically since moral costs are supposed to reflect your army being demoralised at your casualties. Legendary characters dieing should have a big effect from a thematic point of view.

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I feel missled, this thread is entirely about Marina :P

11
News and Developer Talk / Re: Legend Balance Changes
« on: March 01, 2017, 12:59:06 AM »
I like your sig pic NTL  ::)

12
The campaign is very short and explains a lot of the basic mechanics. More of a tutorial than a single player mode. I would highly recommend completing as much of it as you can before going into pvp. It will give you a bunch of cards to make decks with as well as useful knowledge/experience.

13
General Game Discussion / Re: 50 Rift Runs
« on: February 07, 2017, 12:41:18 AM »
Nice info, and very nice scores :) very well played!

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General Game Discussion / Re: Congratulations GenMole!
« on: January 31, 2017, 01:43:05 AM »
For the second time lol

15
What I want to know is, if there is truly a team working to balance this game, then how in the hell did so many OP uncommon cards hit the floor? Did no one seriously think, man, these should really be epic or legendary? Or just nerf the crap out of them? Helix worm and Urn anyone? This is just ridiculously bad balance. I don't care if they are late game cards, they are too much for an uncommon card.

Rarity doesnt equal power in this game Makino. Making what you call 'op' cards into legendaries instead of uncommons would just make the game pay to win it doesnt actually balance the game.

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