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The IW Community => Community Events & Contests => Topic started by: ToxicShadow on February 04, 2017, 05:35:23 PM

Title: [CDC] Forgotten Powers [Closed!]
Post by: ToxicShadow on February 04, 2017, 05:35:23 PM

Card Design Challenge - Forgotten Powers - Contest Closed


Greetings, fellow card designers.
You all know keywords. Abilities that occur so often that they get a standard word to save text on the cards. A prime example would be flying or charge which have a ton of cards connected to them. However, there are some keywords that don't occur often at all. Time to change that:

Design a card that revolves around an underused keyword!

To make things easier for you, I have made a list of keywords that are currently used for 5 or less cards:
Flamestrike/Immolated
Poison/Poisoned
Opening
Bloodthirst
Plunder X
Unblockable


There are no restrictions on purity or card type. Every entry must revolve around one of these keywords. It is perfectly fine if the card itself doesn't have the keyword, but gives it to other cards (like kyrallic) or interacts with cards that have the chosen keyword (like drag down). Conditional keywords (like reach in killaroo) are also welcome.


I will judge the card to the best of my abilities for:
-Balance (is the card underwhelming/OP or opens up op combos?)

-Creativity (is the card adding something intruiging that we didn't see yet?)

-Flavor (does it fit to the faction it is placed in? I appreciate if cards tie into the current lore, but it is by no means required)




--- Card Design Challenge Rules ---
1) The Judge appoints a challenge, it can be anything, making new card, redesigning an old one or whatever you wish.
2) All that wish to participate submit their card design. Each participant may only submit one entry per challenge, you may however edit your post as many times as you wish till the deadline.
3) If you edit your post you should make an additional post in this thread informing of the edit to make sure that the updated version of the card will be judged. The post should contain the full updated card details as well as a brief summary of what changed from your original submission.
4) After an announced deadline the Judge decides a winner. The winner then becomes the Judge for the next round.
5) All entries submitted before the deadline are guaranteed feedback, either in this thread or in another detailed feedback thread.

PRIZES
1st place: 1 Faction Pack + 2 Collection Packs
2nd place: 2 Collection Packs
3rd place: 1 Collection Pack

SUGGESTED SUBMISSION FORMAT
Name:
Faction/Purity:
Type:
Rarity:
Cost:
Morale:
Attack/Health:
Rules Text:
Flavor Text:


The challenge is open for submissions until Friday, 17th February.
Title: Re: [CDC] Forgotten Powers
Post by: ecliptix on February 04, 2017, 05:59:28 PM
Name: Fire Dragoon
Faction/Purity: 1 DoD / 1 FD
Type: Creature - Human
Rarity: Uncommon
Cost: 3
Morale: 4
Attack/Health: 7/7

Rules Text:

Haste

The first time you deploy Fire Dragoon choose one of the following:

Overcharge Fire Dragoon with a Flame Dawn Card. It gains charge and flame Strike 3.

Overcharge Fire Dragoon with a Descendants of the Dragon card. It gains vigilance and the text "This card takes 2 less damage from all sources"

If you do not overcharge Fire Dragoon, it gains +2/+2 when you deploy it.



Flavor Text: To simply become a dragoon is considered a great honor. To die to one is an even greater one.

Edit: Altered abilities to make them a "Toggle" and changed stats to reflect.
Title: Re: [CDC] Forgotten Powers
Post by: TameRlane on February 04, 2017, 06:17:48 PM
Name: Burn the Sky! (Purify the Sky), (Cleanse the Skies)
Faction/Purity: 3p FD
Type: Ability
Rarity: Epic
Cost: 7

Rules Text:
Flamestrike 8
Deal 8 damage to each character on the battlefield with flying. (Characters dealt damage this way become immolated, taking 8 additional damage at the end of each turn.)

Characters you control that started the turn on the battlefield cannot be moved to the support zone this turn.

Flavor Text:
"...For this is the hour of the Phoenix.
When skies are awash with flame.
As we fight beneath pyres,
and the sky cries tears of fire..."
from "Under the Flaming Banner"- anonymous Flame Dawn poet.
Title: Re: [CDC] Forgotten Powers
Post by: MerliniX on February 04, 2017, 07:11:11 PM
Name: Painstone
Faction/Purity: 2CoV
Type: Artifact
Rarity: Rare
Cost: 4
Rules Text: All Abilities you control have Flamestrike 2
Title: Re: [CDC] Forgotten Powers
Post by: Vuurjopi on February 04, 2017, 11:58:47 PM
Traitorous Citizen
Faction/Purity: 1 EX
Type: human
Rarity: rare
Cost: 2
Morale: 2
Attack/Health: 0/7
Rules Text: Unblockable, every time Traitorous Citizen attacks, it deals itself 4 damage.
Flavor Text: Even the great wall of Jinhai can't stop the corruption of the mind.
Title: Re: [CDC] Forgotten Powers
Post by: marvelouschester on February 05, 2017, 01:54:36 AM
Name: The first infected
Faction/Purity: 2p SoA
Type: Human
Rarity: rare
Cost: 4
Morale: 0
Attack/Health: 6/6
Rules Text: haste. if the first infected were to die, he moves to the support zone and transforms into undead with 6/6 with blood thirst 3
Flavor Text: knowing well from the results of the previous experiments, the scientist ran as fast as he could thinking he may save his colleagues from his fate. but no one out runs this virus

Title: Re: [CDC] Forgotten Powers
Post by: NatoPotato on February 05, 2017, 03:31:11 AM
Diseased Parasite
2 SA
Undead Character
Cost: 4
Morale: 5
Stats: 0/4

Bloodthirst 6
When Diseased Parasite deals damage to a Character, that character becomes Poisoned, taking 2 damage at the end of each turn.



Basic idea is it feeds off its victims similar to consume, except instead of killing the enemy and eating them it infects the enemy and gradually drains their vitality.
By using a high bloodthirst level but low max health it's quite resilient to combat but also quite weak to other sources of damage.
Since bloodthirst doesn't lower current health when it reverts it's possible for the card to be fully healed simply by fighting characters with less than 6 attack.
It's used well in defense, as that way you can poison a decent number of units, ideally their whole assault zone.
Bonus points for using multiple keywords? ;)
Title: Re: [CDC] Forgotten Powers
Post by: Hiding on February 05, 2017, 09:49:32 AM
Rolling Ooze
1p Warpath + 1p Exiles
6 cost
8 morale
Character- Slime

Unstoppable, Consume 2

Rolling Ooze gains Bloodthirst 2 while in the assault zone.

When Rolling Ooze dies, deploy 1/1 Slimes in your support zone for each 10 max health Rolling Ooze had before it died rounded down.

8/12

"You know what snowballs are right? I mean you don't see too many in the desert, but the idea is as a snowball rolls, it collects more pieces of things around it getting bigger and bigger. The same concept applies here." -Balrik, the Rune Channeler

---

Title: Re: [CDC] Forgotten Powers
Post by: Hiding on February 05, 2017, 09:59:58 AM
Name: Painstone
Faction/Purity: 2CoV
Type: Artifact
Rarity: Rare
Cost: 4
Rules Text: All Abilities you control have Flamestrike 2

I guess you could call it, a Flamestone
Title: Re: [CDC] Forgotten Powers
Post by: Hiding on February 05, 2017, 10:06:41 AM
What about keywords like Shield or Multistrike or Lives? I feel like those are used not so often I could be wrong though.
Title: Re: [CDC] Forgotten Powers
Post by: NTL on February 05, 2017, 11:15:41 AM
Name: Sigil of Insanity
Faction/Purity: 2 Exile
Type: Mission
Rarity: Rare
Cost: 1
Rules Text:

This card becomes 20% more complete for each demon you deployed.
If Sigil of Insanity is complete, all deployed demons gain Bloodthirst 2 and all non-Demon deployed Characters are getting Immolated and take 2 damage every turn.

Flavor Text: Only madness can be shield in chaotic times.
Title: Re: [CDC] Forgotten Powers
Post by: ToxicShadow on February 05, 2017, 03:48:44 PM
What about keywords like Shield or Multistrike or Lives? I feel like those are used not so often I could be wrong though.

I wanted to give the rarest keywords a chance, so I decided for those which have 5 or less cards associated with them. All the keywords you mentioned have more than that. However,  it is true that in IW the majority of keywords are not used a lot. If I had gone for keywords with 10 or less cards, then it would have about doubled the amount of keywords available for the challenge, including such keywords as enrage, consume, exile and more.
Title: Re: [CDC] Forgotten Powers
Post by: ORISOLVE on February 05, 2017, 06:56:41 PM
Name: Infected Aspirant
Faction/Purity: 1 Flame Dawn
Type: Human
Rarity: Common
Cost: 2
Morale: 6
Attack/Health: 4/2
Rules Text: Unlimited, Bloodthirst 3, Charge

When Infected Aspirant is killed, it transforms into an Undead Character (Zombie - 4/4) and moves to the Support Zone instead.

Flavor Text: In all our years of battle against the Sleepers Of Avarrach, did you not think that it was strange that not a single Aspirant had been infected. Come at me bruh, I'm a OP Aspirant.
Title: Re: [CDC] Forgotten Powers
Post by: Assamit3 on February 07, 2017, 03:58:01 PM
Card Name : Cystbearer
Card Cost : 3
Morale Cost : 6
Type : Character
Stats : 4/8
Faction : Double SoA Purity

Each time Cystbearer is damaged while deployed it creates a Spore Mine on the Support Zone.

"Go forth and spead the virus my child" Aleta, Immortal Sufferer

Spore Mine
Cost : 1
Morale : 1
Stats : 0/2

When Spore Mine dies on the battlefield every other character on the same zone and the zone opposing it becomes Poisoned taking 1 damage and the end of each turn.
Title: Re: [CDC] Forgotten Powers
Post by: MakinoMane on February 07, 2017, 04:03:59 PM
Name: Siege Breaker
Faction/Purity: 2 Flame Dawn
Type: Character
Rarity: Epic
Cost: 7
Morale: 9
Attack/Health: 5/20
Rules Text: Unblockable

If this unit is in the front of the assault zone, all friendly units deal 1 damage to the enemy fortress when they attack this combat.

Flavor Text: Sometimes, you just need a really big weapon to get the job done.
Title: Re: [CDC] Forgotten Powers
Post by: mew28 on February 07, 2017, 09:04:27 PM
Name: Dying Knight
Faction/Purity:FD2
Type: Character
Rarity: Common
Cost:3
Morale: 1
Attack/Health:16/1
Rules Text: Flame strike 5
Flavor Text: Teetering on the brink of death, the perfect time for one final heroic strike.
Title: Re: [CDC] Forgotten Powers
Post by: Hiding on February 08, 2017, 05:44:52 AM
Traitorous Citizen
Faction/Purity: 1 EX
Type: human
Rarity: rare
Cost: 2
Morale: 2
Attack/Health: 0/7
Rules Text: Unblockable, every time Traitorous Citizen attacks, it deals itself 4 damage.
Flavor Text: Even the great wall of Jinhai can't stop the corruption of the mind.

This i more masochist than traitorous. Maybe have him damage its owners fortress when it attacks for traitorous.
Title: Re: [CDC] Forgotten Powers
Post by: Hiding on February 08, 2017, 06:41:27 AM
Card Name : Cystbearer
Card Cost : 3
Morale Cost : 6
Type : Character
Stats : 4/8
Faction : Double SoA Purity

Each time Cystbearer is damaged while deployed it creates a Spore Mine on the Support Zone.

"Go forth and spead the virus my child" Aleta, Immortal Sufferer

Spore Mine
Cost : 1
Morale : 1
Stats : 0/2

When Spore Mine dies on the battlefield every other character on the same zone and the zone opposing it becomes Poisoned taking 1 damage and the end of each turn.

Maybe give spore mine infect? So that in the event that that 1 poison damage kills something, you get it.
Title: Re: [CDC] Forgotten Powers
Post by: MakinoMane on February 08, 2017, 05:48:39 PM
Card Name : Cystbearer
Card Cost : 3
Morale Cost : 6
Type : Character
Stats : 4/8
Faction : Double SoA Purity

Each time Cystbearer is damaged while deployed it creates a Spore Mine on the Support Zone.

"Go forth and spead the virus my child" Aleta, Immortal Sufferer

Spore Mine
Cost : 1
Morale : 1
Stats : 0/2

When Spore Mine dies on the battlefield every other character on the same zone and the zone opposing it becomes Poisoned taking 1 damage and the end of each turn.

Maybe give spore mine infect? So that in the event that that 1 poison damage kills something, you get it.

I dunno, I personally think it's just fine as it is. All you have to do is have Cystbearer in command zone and play Diseased Zombie onto him. You will spawn a Spore Mine at the end of every single turn. Which gives you 8 turns of a free throw away unit against FD rush, just from spore mine alone. Then you add in Hehkeem to pull every spore mine back, and the numbers get really ridiculous really quick. That's just from 1 Cystbearer and 1 Diseased Zombie. Not taking into consideration any other SoA 1-3 drop that you're playing that game.
Title: Re: [CDC] Forgotten Powers
Post by: ToxicShadow on February 08, 2017, 06:13:23 PM
I dunno, I personally think it's just fine as it is. All you have to do is have Cystbearer in command zone and play Diseased Zombie onto him.

You sadly can only target your opponents characters with Diseased Zombie.
Title: Re: [CDC] Forgotten Powers
Post by: MakinoMane on February 08, 2017, 09:43:41 PM
I dunno, I personally think it's just fine as it is. All you have to do is have Cystbearer in command zone and play Diseased Zombie onto him.

You sadly can only target your opponents characters with Diseased Zombie.

Never mind then. I must have missed those patch notes. :)
Title: Re: [CDC] Forgotten Powers
Post by: Hiding on February 09, 2017, 05:24:18 AM
I dunno, I personally think it's just fine as it is. All you have to do is have Cystbearer in command zone and play Diseased Zombie onto him.

You sadly can only target your opponents characters with Diseased Zombie.

Never mind then. I must have missed those patch notes. :)

Other than the fact diseased zombie cant target your own units, the card also says "while deployed"

I just felt the flavor text doesnt entirely work if it doesnt have infect
Title: Re: [CDC] Forgotten Powers
Post by: Assamit3 on February 09, 2017, 05:11:57 PM
Thnx for the commnets

i was thinking of giving cystbearer infect but i thought it was gonna be a bit 2 powerfull at 3cost as a 4/8 with infect.

Not being able to do it from the cmd zone was also important cause i didn't want any future abuses.

The second idea was with the same stats + Infect and an activated ability of 1:Exhuast Create a spore mine on the support zone.. still passive ability seemed like a better idea...
Title: Re: [CDC] Forgotten Powers
Post by: Hiding on February 10, 2017, 03:16:16 AM
Thnx for the commnets

i was thinking of giving cystbearer infect but i thought it was gonna be a bit 2 powerfull at 3cost as a 4/8 with infect.

Not being able to do it from the cmd zone was also important cause i didn't want any future abuses.

The second idea was with the same stats + Infect and an activated ability of 1:Exhuast Create a spore mine on the support zone.. still passive ability seemed like a better idea...

It doesnt need infect, only the spore mines do. If cystbearer had infect, it would just be a 4/8 with infect which would be a bit powerful considering it can generate spores. But the spores themselves would not have infect.
My suggestion was to only have the spores themselves have infect so their poison would infect things. Which makes sense in regards to your original idea.
Title: Re: [CDC] Forgotten Powers
Post by: Assamit3 on February 10, 2017, 07:06:47 PM
Well may add infect to spore mines doesn't sound to op ( unless you end up with chain mine effects).
Also this is my creation for Infinity_Disciples card contest... all suggestions r welcome..

http://imgur.com/a/V15c5
Title: Re: [CDC] Forgotten Powers
Post by: tmoua805 on February 10, 2017, 11:38:09 PM
Name: Raining Poison Tipped Arrows
Faction/Purity: 2p DoD
Type: Ability
Rarity: uncommon
Cost: 4
Rules Text: All deployed characters your opponent control take 1 damage and are Poisoned, taking one damage at the end of each turn. For each Eagle Eye you have deployed, this ability deals one more damage and adds one more damage to the Poison. 
Flavor Text: "Foolish of them to bring their armies to try to siege our Great Wall"

I main 3p DoD and one problem I see them having is their pressure game. Despite having the Urn and the Spirit and the Avatars, it just ends up not being enough because you also have to defend too which takes a lot of resources making the simultaneous attacking and defending difficult but it is normal because they are a defensive factions so it would only be fair to give them weak pressure game but because of the mostly passive style of play DoD has, this leads to opponents stacking and buffing characters in the support zone until they can one shot you. BUT....how about give them an ability that allows them to mainly focus on defense and still have pressure? Which is the purpose of this card; it is meant to flush out the opponent's army from their support zone so they can attack for once! 
Title: Re: [CDC] Forgotten Powers
Post by: Hiding on February 11, 2017, 04:03:22 AM
Well may add infect to spore mines doesn't sound to op ( unless you end up with chain mine effects).
Also this is my creation for Infinity_Disciples card contest... all suggestions r welcome..

http://imgur.com/a/V15c5
Poison doesnt stack.

Your suggestion kinda turns every match into a FD autowin/draw no matter what by turn 8
Title: Re: [CDC] Forgotten Powers
Post by: Assamit3 on February 11, 2017, 12:47:06 PM
Hm... by my estimation τwas an about 8 mana 16 to 20 dmg spell.... more or less like an in faction death blast that costs you your entire board.
I dont think FD has such a big survivability for an expected 40 dmg spell per say. I dont see how you will have and 80dmg army alive in that turn.
Title: Re: [CDC] Forgotten Powers
Post by: Hiding on February 11, 2017, 02:33:06 PM
Hm... by my estimation τwas an about 8 mana 16 to 20 dmg spell.... more or less like an in faction death blast that costs you your entire board.
I dont think FD has such a big survivability for an expected 40 dmg spell per say. I dont see how you will have and 80dmg army alive in that turn.

I feel like we are derailing this thread, shouldnt you submit your idea in http://steamcommunity.com/groups/Infinity_Disciples/discussions/0/135508031947729791/ and discuss it there?
Title: Re: [CDC] Forgotten Powers
Post by: ToxicShadow on February 11, 2017, 04:22:44 PM
Hm... by my estimation τwas an about 8 mana 16 to 20 dmg spell.... more or less like an in faction death blast that costs you your entire board.
I dont think FD has such a big survivability for an expected 40 dmg spell per say. I dont see how you will have and 80dmg army alive in that turn.

I feel like we are derailing this thread, shouldnt you submit your idea in http://steamcommunity.com/groups/Infinity_Disciples/discussions/0/135508031947729791/ and discuss it there?

I was just going to say that too, but Hiding already beat me to it. :) So yes, please discuss cards for disciples challenge in the corresponding thread and not here.
Title: Re: [CDC] Forgotten Powers
Post by: Prince of Lies on February 13, 2017, 08:01:26 AM
Name: The Authoritarian
Faction/Purity: 1 Cult of Verore, 1 Overseers of Solace
Type: Character - Unique, Human
Rarity: Epic
Cost: 1
Morale: 25
Attack/Health: 0/9
Rules Text:
Opening
You can only have 1 copy of this card in your deck.
While on the battlefield, any other cards in play have their effects negated.
Pay 4: Activate an ability of a target Character in play
Pay 6: Activate an Ability card from any graveyard
If this card is not on the battlefield, it dies and is removed from play.

Flavor Text:
"Free will is an anomaly that needs correction. Respect order and it shall respect you." - The Authoritarian


I don't know if I worded things right.
Limit on card copy, I think it's right, right? Otherwise, if not specified, people would put more than one copy and they all get played when the match starts, right?
The "silence" effect only works when the card is on the field. So while Ability cards will be affected, Characters with Haste, Vigilance and Charge will still function as normal. Effects that resolve from or in the graveyard such as Black Bind Witch, Infested Abomination and self-resurrection effects still work as normal.
Its Pay 4 ability, I hope is worded to only apply to Character Abilities that can be activated such as the Aletas, etc.
Title: Re: [CDC] Forgotten Powers
Post by: marvelouschester on February 14, 2017, 09:46:46 PM
*bump*
Title: Re: [CDC] Forgotten Powers
Post by: Prince of Lies on February 15, 2017, 06:45:32 PM
Edited description and increased Morale cost of the Authoritarian.
Title: Re: [CDC] Forgotten Powers
Post by: Benionin on February 16, 2017, 08:00:33 AM
Demon of Greed
2 purity Exiles
Character--Demon
Rarity: Rare
Cost: 2
Morale: 5X
Attack/Health: 6/6

When you deploy CARDNAME, select a number. CARDNAME gains Plunder X and its morale cost is set to 5X.

Don't get too greedy...
Quit while you're ahead...
When will you have enough?...
Careful, there...

Cowards.
Title: Re: [CDC] Forgotten Powers
Post by: Hiding on February 16, 2017, 05:07:04 PM
Demon of Greed
2 purity Exiles
Character--Demon
Rarity: Rare
Cost: 2
Morale: 5X
Attack/Health: 6/6

When you deploy CARDNAME, select a number. CARDNAME gains Plunder X and its morale cost is set to 5X.

Don't get too greedy...
Quit while you're ahead...
When will you have enough?...
Careful, there...

Cowards.


Endgame choose something crazy like 20 then use Descend into Madness= mill yourself to death
Title: Re: [CDC] Forgotten Powers
Post by: ToxicShadow on February 17, 2017, 08:32:27 PM
Wow, you didn't make it easy for me...there are a lot of entries that i actually like and it was difficult for me to choose just the best 3...and then even a ranking between those 3. Great work everyone!

ecliptix

TameRlane

MerliniX

Vuurjopi

marvelouschester

NatoPotato

Hiding

NTL

Title: Re: [CDC] Forgotten Powers
Post by: ToxicShadow on February 17, 2017, 08:32:59 PM
ORISOLVE

Assamit3

MakinoMane

mew28

tmoua805

Prince of Lies

Benionin


3rd place


2nd place

1st place:


Congratulations to the winners and thank you for participating. Selecting the winners was very difficult this time, i had around 5 cards in mind that would have deserved a top 3 place, so it could have gone either way. :)
Title: Re: [CDC] Forgotten Powers [Closed!]
Post by: Hiding on February 18, 2017, 02:10:52 AM
That dude had Opening

the authoritarian dude
Title: Re: [CDC] Forgotten Powers [Closed!]
Post by: ToxicShadow on February 18, 2017, 02:15:34 AM
You are right. I completly missed that. I am very sorry. He wouldn't have ranked among my top picks anyways, but i ll see to it that he gets a full review like he deserves.
Title: Re: [CDC] Forgotten Powers [Closed!]
Post by: Prince of Lies on February 18, 2017, 05:54:05 AM
You are right. I completly missed that. I am very sorry. He wouldn't have ranked among my top picks anyways, but i ll see to it that he gets a full review like he deserves.

Next time, omit the bolded segment when you fail to include someone's entry because you didn't see it. Although, knowing that my post was before the last entry, I should be more skeptical with bias.
But there is no need to disclose your personal rankings regardless if you were thinking of top 5 or top 10. The Top 3 have already been identified.
This is a contest governed by the informed judgment and subjectivity of a single person.

Just a feedback with how this contest is operated, maybe the judge can show how much an entry scores in the criteria. So future contestants can improve from their entries.
I mean, you certainly say that you're judging by Balance, Creativity and Flavor which you did on reviews.
But what I see in the winning cards is mostly how beneficial they would be (especially to established players) when they are converted into actual cards in the game. So is Balance 60%, Creativity 30% and Flavor 10%?
Or maybe you should just replace Flavor with a different criteria if Flavor is not compulsory.
I know running contests is not an easy task. But coming from a new player who abandoned the game in a month last year and only returned like... three months ago, this does not feel like a warm welcome back into the game and much less than the community.

Anyway, congratulations to all of the winners!
Well done on your efforts. It has been nice to know that the forums aren't completely dead.
Title: Re: [CDC] Forgotten Powers [Closed!]
Post by: NatoPotato on February 18, 2017, 05:57:01 AM
"It combos well with a multitude of cards without being overpowered"

Um, correct me if I'm wrong but, demon of greed(set X to 20) + infiltrate + called shot(or other kill/deal 6+ damage ability) = 1 turn insta-win. (unless they have Solace Gate)
Title: Re: [CDC] Forgotten Powers [Closed!]
Post by: NTL on February 18, 2017, 09:01:27 AM
there is no need to disclose your personal rankings regardless if you were thinking of top 5 or top 10. The Top 3 have already been identified.
This is a contest governed by the informed judgment and subjectivity of a single person.
There is nothing more to say on the subject.
Judge has no obligation to even comment entries outside of his top 3, he could just comment all the rest of it with 'I just like 3 ideas more' and no one should complain.
Title: Re: [CDC] Forgotten Powers [Closed!]
Post by: ToxicShadow on February 18, 2017, 02:47:50 PM
"It combos well with a multitude of cards without being overpowered"

Um, correct me if I'm wrong but, demon of greed(set X to 20) + infiltrate + called shot(or other kill/deal 6+ damage ability) = 1 turn insta-win. (unless they have Solace Gate)

You are absolutly right. The idea of infiltrating that one didn't even occur to me. With that combo it would be OP of course.


@prince
All I wanted to say is that i wouldn't have ranked your creation in a top 3 prize rank, that is all. I didn't mean to be rude with that or anything, all i wanted to express was that you didn't miss out on a prize. Of course it sucks that I somehow messed up and didn't see the keyword (and I don't even know how i managed to not see it, I even checked multiple times before ranking it invalid), but i can hardly undo that part.

As for the rest, yes, the contest is highly subjective, especially with only 1 judge....after all I can't test balance, and most people will not submit cards they personally think are bad.

I usually look at the cards and think about how they would behave in game. That of course is only an estimation based on my experience with the game. And it can lead to oversight when some combos do not come to my mind, like the infiltration combo Nato mentioned.

What happens here is a bit like when a new set is released, and you see your opponent pull off a simple effective combo with a new card that seems obvious, but you kind of never thought about it.

I can of course attach numerical values to how i rate the cards, but then again, what is the difference? All of the numbers would be kind of arbitrary since the quantification for creativity and balance without testing (and flavor anyways) would also be highly subjective for something complex as this cards and another judge might give entirely different numbers in all categories to the same cards.

And lastly, I am not sure what you mean that my choices are 'especially for established players'. I don't think that I picked the best choices for existing meta-decks or the cards with the highest skill cap to be used.
 
Title: Re: [CDC] Forgotten Powers [Closed!]
Post by: ES [BoD] on February 20, 2017, 02:10:19 AM
Congratulations to the winners!

The upgraded prizes will be given out in the next couple of days.
Title: Re: [CDC] Forgotten Powers [Closed!]
Post by: Benionin on February 20, 2017, 04:06:56 PM
CDC Judging is and always has been a subjective matter. It's something you ought to accept when you participate.

That being said, I totally forgot about Infiltration when designing my card.